November 12th, 2016

Simulating a Burroughs 220 on your Apple II

If you ever wanted to simulate a Burroughs 220 vacuum tube computer on your Apple II, rejoice! Those lucky enough to be at KansasFest this past July had the opportunity to check out Michael J. Mahon’s preliminary work on his B220SIM. Functional but limited at the time, B220SIM aimed to show off the state of the computing art, circa 1955. Now, Mahon has announced that his simulator is nearly complete and you can try out the fruit of his programming labor at his website.


burroughs220

November 6th, 2016

Nox Archaist milestone: Shattered Stone

The hard-working developers over 6502 Workshop have announced a major gameplay milestone in the development of Nox Archaist, which is illustrated in a video through the short story: Shattered Sword.

In this episode our hero travels to town and faces an epic struggle to get his sword repaired after breaking it over an ogre’s head.

Some of the game features shown include:

*Conversation with NPCs
*NPCs moving between locations on the map based on their daily schedule
*New interactive tiles



Follow all the latest Nox Archaist news here.

October 29th, 2016

Open Apple #64 (October 2016) : John Brooks, Tiger Learning Computer, Softalk

This month on Open Apple, we share an excerpt of an interview with John Brooks, courtesy of Juiced.GS. John talks about how and why he updated ProDOS, and his experiences getting back into the community.

Tune in to hear Quinn lose 20 years of time perception around the Tiger Learning Computer, then pretend to know stuff about power supplies. Meanwhile, Mike waxes nostalgic about high school computer labs and tries to unload his excess Apple IIs on unsuspecting community members.

We try out a new segment this month, and we hope you like it! No spoilers- you’ll just have to listen and see what we’re up to.


Open Apple podcast

October 13th, 2016

DynaComp 240V power supply dissection

Long time Australian Apple // enthusiasts and full time technicians Dean Claxton and Mark Cummings, lamenting the lack of official documentation on power supply circuits, have reverse engineered a circuit diagram, schematic and a parts list for the DynaComp 240V power supply (model 699-00136) which was commonly used in the Platinum Apple //e. The DynaComp 110V power supplies are probably very similar and therefore these resources will be useful for troubleshooting those models too.

The article also discusses testing capacitors in-circuit using an ESR meter.

September 28th, 2016

A2Heaven’s Apple II VGA Scaler now available

A2Heaven continues to bring Apple II hobbyists great new hardware. The Apple II VGA scaler (AIIVGAS) is an Apple II compatible circuit board for converting Apple II, II+, Europlus and Apple IIe video to VGA compatible signals for displaying on a VGA monitor.

The board is compatible with both NTSC and PAL systems. Due to the wide variation in Apple II models, there are some jumpers and in some cases additional jumper wires to be connected to enable full functionality. $85 USD


a2vgascaler_jpg-100374-500x500

September 28th, 2016

Juiced.GS Volume 21, Issue 3 now available

Juiced.GS Volume 21, Issue 3 (Sep 2016)Volume 21, Issue 3 (Sep 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features Carrington Vanston’s coverage of KansasFest 2016; an interview with John Brooks of ProDOS v2.4; behind the scenes with the programmers of Nox Archaist and Kaverns of Kfest; reviews of the 4play multiplayer expansion card and the Oregon Trail card game; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 and 2017 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

September 26th, 2016

Analogue and 8Bitdo to bring wireless gaming to Apple II

Gizmodo brings us news that a wireless gaming controller is being developed for the Apple II. Check out all the juicy details here and then head to their Kickstarter to get in early on the action.

September 25th, 2016

Open Apple #63 (September 2016) : Kate Szkotnicki, ProDOS 2.4, KansasFest

This month on Open Apple, we sit down with Kate Szkotnicki, long time Apple II fan and new addition to the retro community. We chat about her first impressions as a newcomer to the community, and the big splash she made at her first KansasFest. Kate is a cosplayer and frequent attendee of anime and comic cons, so she brought a very fresh set of skills and perspectives to KansasFest. Her presentation on making plastic parts (and candy!) with silicone moulding was very popular. Throw away your 3D printers- this is easier and better.

We also talk lots about John Brooks’ excellent work on updating ProDOS, Quinn says a bunch of stuff about Commodore that probably isn’t true, and Mike falls on his sword for getting everything wrong about Australian Apple II gatherings. Mike gets a record number of Apple /// references into this episode, so be sure to tune in and ignore that.

Breaking news! Between us recording and releasing this show, John Brooks has updated ProDOS to 2.4.1. Also, we worked out that the MegaBeep ROM is in fact compatible with it, contrary to the opening of the show. Listener James reported an issue that we believe was actually a bad ROM. If you are a MegaBeep owner, don’t hesitate to use it with any version of ProDOS, including John Brooks’ excellent new 2.4 updates.

Thanks to Brian Wiser of Call A.P.P.L.E. for permission to use the interview clip with Mike Harvey and John Leake.

Happy 30th birthday, Apple IIgs!


Open Apple podcast

September 25th, 2016

Pleins gaz by Froggy Software

Brutal Deluxe Software, in partnership with Jean-Louis Le Breton (CEO of Froggy Software) and Richard Soberka (programmer, author of Zephyr), is happy to announce the release of the arcade game Pleins gaz for the Apple II.

This color HGR arcade game was released by Froggy Software in late 1986. As the company shut its doors shortly after, the game was barely distributed.

Version 1.2 presented here runs under ProDOS and is hard disk drive installable. The game runs on all Apple II with 128KB of RAM.

Together, in 2016, we have decided to release the game as software were distributed during the golden years of the Apple II: zip lock bag, manual, and floppy disk with label.

We auction the first three issues, one after the other. Those are signed by Jean-Louis Le Breton and Richard Soberka.

Pleins gaz package

September 22nd, 2016

A2Central on hiatus

There have been some interesting new developments in the Apple II community recently. You may have noticed we haven’t reported on them. I apologize for that, but my time has been constrained with family, work and other responsibilities and obligations that have left me with precious little time for my Apple II hobby.

Effective immediately, A2Central (as least where I’m concerned) is going on hiatus until I can get past a few major projects at work. I don’t know yet how long the hiatus will last. I appreciate your patience and understanding during this break in A2Central’s operations.

There are several other people who have the capability to post stories on A2Central, and I hope they’ll continue to do so while I take some needed time away.

Apple II Forever!
a2fan

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