August 3rd, 2015

The Source Awakens .. System 6.0.3, a New Release

On the heels of the recent 6.0.2 build of the Apple IIgs System Disk set, comes the next revision. Many loose ends have been tied up and documentation has been updated with changes described in detail.

This release has been packaged as six 800K disk images in BXY format (Shrinkit Compatible Binary II Encoded), .PO format, and as a versatile 32MB ‘Live Installer in .PO format that boots to Finder for immediate access to all portions of the System Software and installing without the need of mounting multiple images or swapping floppies. This image can also be installed to a 32MB partition, CD ROM, etc.

Apple II Technical Notes Apple IIgs #001 and GS/OS #100 have been updated to reflect the content and organizational changes in this release.

See the file: Apple_IIGS_6.0.3_Info.txt for the individual image names/contents.

What’s new for System 6.0.3

This is a summary of the visible changes since System 6.0.2 was released. Be sure to also read the Shortcuts file on the Live.Install or SystemTools2 disk for more information.

Boot

SCC.Manager and the AppleShare FST no longer halt the boot process with dialogs requiring user intervention when the machine is not connected to a network. These warnings are still available by pressing the spacebar during boot to view the text boot screen.

Finder (see also Finder Help)

‘OpenApple-Up Arrow’ now selects the folder or volume icon of the directory from which it was invoked.

Installer

A Live Install image is now available, enabling installation of the System Software from a single disk image rather than the traditional six 800K floppy disks.

In the Live Install image only, a Customized Installer application is now available for the use of developers.

Text Editing

Selection, deletion, and traversal of Japanese full-width (double byte) characters and words is handled correctly when the Japanese Manager is installed and active.

Word breaks recognized by ‘Option-Left/Right Arrow,’ and double-clicking now include punctuation and symbols, rather than just spaces. Hyphen (-), period (.) and apostrophes (‘ and closing single smart quote) are considered word breaks when not surrounded by alphanumeric characters, but are not considered word breaks when they are. For example, the following constitute a single word:

flip-flop
don’t
foo.txt

All other non-alphanumeric characters are excluded from words. Double-clicking on a word break causes it and any surrounding word break characters to be selected. Traversing a word break using ‘Option-Left/Right Arrow’ will pass through any preceding or following word breaks, stopping at the boundary of the next word encountered.

TextEdit (document window) and LineEdit (dialog box text fields, Finder icon rename fields) now use the OpenApple and Option keys in the same way. Previously, TextEdit used OpenApple for word navigation and Option for line and page end navigation.

Control Panels

Time control panel
Now follows the US Daylight Savings Time based on the standard effective March 2006.

Desk Accessory

FindFile
When used in the Finder, double-clicking any found file will open a window with the file selected.

Teach

Teach 1.1.1 is included, fixing a bug that caused an I-beam instead of an arrow cursor to display when mousing over the left border of the scrollbar.

ProDOS 8

The Thunderclock year table in P8 has been updated for the years 2013-2018. There is also a Clock.Patch file on the SystemTools2 disk that you may use to update P8 (renamed to ProDOS) to include future year groups.

Documentation

Apple IIGS Technical Note #100 and GS/OS Technical Note #001 have been updated for System Software 6.0.3.

Availability:

Disk Sets and Documents:

ZippyShare:
Sys6.0.3800K.BXY.Images.zip
Sys6.0.3800K.PO.Images.zip
Sys6.0.3Live.Instal.zip
Apple_IIGS_6.0.3_Info.txt
Apple_IIGS_6.0.3_PR.txt
IIgs #100 VersionVille.pdf
GS OS #001 System Software.pdf

GE.TT
Apple IIgs System Software 6.0.3

SendSpace:
Apple IIgs System Software 6.0.3

Files have been submitted to the Asimov Archive as well.

August 2nd, 2015

Open Apple #49 (July 2015) : Laine Nooney, Technowarp, 4am

This month on Open Apple, we sit down with Laine Nooney, researcher of early computer and software companies. She has been digging into the history of such greats as Brøderbund and Sierra On-Line. In particular, she has done some awesome research on the infamous Soft Porn Adventure, including behind-the-scenes details on the infamous advertising photo. We talk about broken microfilm projectors, we talk about printer stands, and we talk about revisionist small town historians. Trust us, it will all make sense in the end. Laine is going deep into the role of the microcomputer revolution in transforming domestic life (and the very layout of the houses we live in).

Listen and wonder why Quinn thinks it’s 2010, wonder how loud an ASR-33 really is, and why Mike reads local newspapers of small towns in Utah. Explore the lost art of naming computer user groups, witness the first pure hack of Rastan, and see what Woz thinks about… well, everything and everyone.



August 1st, 2015

KansasFest featured on VICE Radio Motherboard


Motherboard
Click Here for article


July 31st, 2015

UPDATED x2: Byte Works ORCA/C source code heading for GitHub?

This is a developing story, but it looks like the source code for ORCA/C may legitimately be heading for hosting on GitHub. This may mean the patches for ORCA/Pascal and other Byte Works products are also going to be made available as well.

UPDATE: And here it is, the source code.

And YOINK it’s gone. According to Mike Westerfield:

OK, I was apparently incorrect in using GitHub as a way to make the source code for ORCA/C freely available to all of you so you could modify it and get the updates for free. I reread the terms of service, and as has been pointed out, permission to fork is required, and this conflicts with the clause in the license agreement blocking distribution of derivative works.

As a result, I’ve deleted the ORCA/C repository on GitHub.

I am still looking for a way to make updates to the source easy, free, and universally available while maintaining the copyright on the code. If anyone has a suggestion on how to do this, please let me know.

July 30th, 2015

Rebecca Heineman releases source for IIGS version of Space Ace -UPDATED

UPDATED POST: 07/30/15

I’ve converted all of the art for Space Ace into animated gifs and created Mac and PC based tools to convert the GIFs into Iigs format data.

The tools are built against Burgerlib and the 65816 code is built with a modified version of a65816. Both Burgerlib and a65816 will be updated on github

ORIGINAL POST: 07/08/15
Just in time for KansasFest, Rebecca Heineman has released the source code to ReadySoft’s Space Ace via Github. Rebecca’s announcement is pasted below:

In 1990, ReadySoft released Space Ace for the Apple IIgs. I purchased a copy and was appalled that the port was only for ProDOS and required you to play the game on floppy disks. Being the reverse engineering nutcase I was, I promptly disassembled the game and converted it back into source code. I then re-wrote the game to use the Apple IIgs hard disk and updated all the file manager code to GS/OS. After creating a really horrible icon for the game, I then uploaded my new application file to friends who wanted to play Space Ace on their hard drives and then promptly forgot about this port.

Here it is, 2015, and after searching my archive CDs, I found this source and decided to share it with you, the programming public, so you can get a glimpse of what 65816 code looked like for the Apple IIgs. This code ACTUALLY COMPILES AND RUNS using the Brutal Deluxe a65816 assembler and my python based build scripts. I’ve successfully built this on my Mac and ran the executable using Sweet16 and in Windows with Kegs. I’ve included the build tools and its source and exes for Mac (Intel/PPC) and Windows.

In case you’re wondering, yes, I did do this port just because I wanted it running natively on my Apple IIgs hard drive. Yes, I’m insane.

Enjoy!

http://www.whatisthe2gs.apple2.org.za/space-ace

And one more thing…

The intellectual property of Space Ace is the exclusive property of Don Bluth and Digital Leisure. No transfer of the intellectual property of Space Ace or any transfer of the ownership of the sounds, art or other game assets are given nor implied. If anyone wishes to release a version of Space Ace for the Apple IIgs commercially, (I have absolutely no idea why? You’d sell like, what? 3 copies?) contact Digital Leisure for a license.

The source code… Go for it.

Rebecca Ann Heineman
Olde Skuul
Seattle, WA



July 25th, 2015

Juiced.GS to publish in 2016

Juiced.GS, the longest-running print publication dedicated to the Apple II, will extend its record in 2016 when it publishes its 21st volume. Subscriptions and renewals are now being accepted for four more quarterly issues of news, reviews, interviews, and how-tos! Prices remain unchanged from recent years: $19 for customers in the United States, $24 in Canada and Mexico, and $27 elsewhere.

Juiced.GS has also published its submission guidelines, encouraging article pitches from anyone in the Apple II community. If you’ve ever wanted to see your byline featured in an issue of Juiced.GS, here’s how!

Thank you to everyone who helps make Juiced.GS a piece of living history: readers, writers, subscribers, and supporters. We couldn’t’ve made it this far without you. We look forward to serving the community for years to come!

July 23rd, 2015

Geoff Weiss updates MegaMemoryTester to v2.1

Geoff Weiss has updated the premier IIGS RAM verification utility MegaMemoryTester to version 2.1 — you can get it from the program’s support site here: http://mmt.gwlink.net/



July 23rd, 2015

Jeremy Rand updates A2Sudoku

Jeremy Rand has updated his 2015 Hackfest winning entry A2Sudoku to version 1.2 — you can get a .DSK image directly from here: https://github.com/jeremysrand/a2sudoku/releases/download/1.2/a2sudoku.dsk

The main change is that when you enter a value, any scratch values in cells in the same column, row or sub-square are automatically updated. So, if you enter a “5” into a cell, 5 will be removed as a possible scratch value automatically from all cells in the same column, row and sub-square. Makes it a bit easier to keep your scratch values up to date when the program does a bit of it for you.

July 21st, 2015

KansasFest 2015 Saturday Report

Saturday’s report is brought to you by third year attendee Mike Whalen.

So, as I write this at 11:18pm on Saturday, July 18 2015. KansasFest is well and truly over. There no ifs, ands, or buts about it. It’s over, Johnny. It’s over!

NUTHIN IS OVUH! YOU CAN RELIVE THUH DAY!!

Well, okay, I suppose I could recount the day’s activities. That would delay things… a bit?

We all started in the morning.. and, uh, I ain’t gonna lie, I don’t remember it much. I think there was an egg or two. Maybe a bacon. I don’t know. What is breakfast.

But somehow I did wake up at some point because I do recall Kevin Savetz giving us a good explanation as to how we can preserve Apple history via interviews. Kevin’s been producing interviews for his Atari (boo) podcast, ANTIC for the last coupe of years. I think he has like one hundred interviews. Anyway, Kevin made a compelling argument over why it would be useful to produce more and more interviews for the various Apple II podcasts and that you can find interesting stories in some unusual places — technical support, third party companies, etc.

Next up, Peter gave us a detailed history of LOGO, the programming language originally designed to teach children programming fundamentals. In the early 80s, LOGO caught fire at schools and many a school-child learned how to move turtles around a screen. Unfortunately, the language fell into disuse fairly quickly. Peter recounted the reasons why and then launched a fascinating discussion into new horizons in the programming languages for children. This child programmer appreciated it!

John Linville came back! Yes, he wasn’t run out by A2 fans wielding pitchforks for the heresy that is a CoCo session. In fact, we wanted more! John detailed his game Farhfall which he recently released for the CoCo. It’s basically like a reverse Crazy Climber. A fire is descending down on you. You need to fall from platform to platform to keep clear from fiery doom.

Brian Wiser was up next with his annual update about all things A.P.P.L.E. He announced several exciting projects including a cleaned up and redesigned edition of the classic What’s Where in the Apple. Brian demoed several pages that showed the original version, a recently released cleaned-up version, and their own work. It looks quite amazing.

After lunch, Ian Johnson gave us his update on getting working and useful Japanese language support on the Apple IIGS. Ian has been demonstrating the leaps and bounds made for a couple of years now and they’re very close to having Japanese lanaguage support that can work as well as it could. This will give the Japanese Apple IIGS fans something to look forward to!

The second to last session was a smattering of new product announcements. Charles Mangin from RetroConnector showed off his new //e audio adapter. You plug it in between the speaker and speaker connector and then you have an earphone jack just like the IIc owners have.

And with that all the sessions were over. It was time for the swap meet and exhibition. Everyone brought down their equipment to show off what they had been working on the whole year while others sold their wares. I hovered over the //e and a Newton Messagepad but didn’t quite go for it. Oh, and I also wanted No-Slot Clock for my IIc Plus. Alas, things went very fast.

While the festivities took place, the Hackfest judges reviewed entries and made their decision. When they were done, the attendees got their own look at the entrants. Amazing stuff. Carrington Vanston demoed his Tic Tac Pro which was a grid of nine smaller tic-tac-toe games determining the outcome of one big tic-tac-toe game. Charles Mangin demoed a small utility that reads disk images and creates a graphic representing the data on-disk. You must see to understand. Forrest Lowe demonstrated adding a litle randomness to every boot. One one boot, maybe one program will load. The next? Maybe a different one. Jeremy Rand demonstrated his take on Sodoku with its own A.I. John Leake of the RetroMacCast demoed his OMG Zombies game in which every step you take brings the zombies closer. Kevin Savetz took Bob Bishop’s Li’l’ Red Bug and made it play itself. HE did something similar in 2013 with Structuris. Kevin prefers to let a computer do all the work, including winning games evidently. Kevin actually had two entries. The second one showed an script in which a disk already uploaded on the Internet Archive was opened, the file contents documented, and metadata created and re-uploaded to IA. It’s a very useful hack that will simply make it easier to find software on the IA. Martin, not one to be outdone, wrote an amazing enhancement for the Apple /// Monitor. He added disassembly and assembly. How does he do it? How? How I ask you? Lastly, Sarah showed a keen idea in which she edited the opening sequence of Olympic Decathalon to pay tribute to Caitlin Jenner.

The winner of the chicken dinner? CARRINGTON VANSTON with Tic-Tac-Pro.

Various groups went to several restaurants and/or the movies. I went to Eden Alley Cafe with several folks. Afterward, we all went to an extremely noisy and crowded Up Down barcade to play games. Back at Corcoran people began packing in earnest. Another KFest down. Another year until the next one. The good news? There will be a next one.

Apple II Forever, y’all.

July 20th, 2015

Retro Computing Roundtable episode 105 – KansasFest 2015 coverage

This episode features a special huge circle of podcasters around a single microphone at KansasFest 2015, where we reflect on KansasFest, relative merits of the Apple II, the CoCo, Atari 8-bits, and Commodores, and on the phenomenon that is KansasFest. We also make a couple of attempts at Carrington’s choose-your-own-adventure door decoration, and talk about the history and brainstorm about the prospects of future KansasFests. While listening to this episode is nothing like being at KansasFest, it’s a little bit less like not being at KansasFest.

Panelists: Carrington Vanston (hosting), Quinn Dunki, Ken Gagne, Paul Hagstrom, John Leake, John Linville, Rob McMullen, Michael Mulhern, Wade Ripkowski, Kevin Savetz, Steven Weyhrich, and Mike Whalen.

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