Before Prince of Persia, before even Karateka propelled him to game developer stardom, Jordan Mechner wrote Deathbounce — a game similar (maybe too similar) to the arcade smash-hit Asteroids.

Your ‘ship’ must shoot bouncing balls and avoid colliding with them to survive. Only your quick reflexes, trigger finger and an energy shield stand between you and wave after wave of intense balls to the walls action.



Written in 1982, Mechner’s Deathbounce featured simulated physics and animation that were quite challenging to program at the time. You can get a .DSK image suitable for use in your favorite Apple II emulator at Jordan Mechner’s site.

(HT Ken Gagne)