June 15th, 2017

Juiced.GS Volume 22, Issue 2 now available

Juiced.GS Volume 22, Issue 2 (Jun 2017)Volume 22, Issue 2 (Jun 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features Ninjaforce’s first-hand account of the Revision demoparty; Mike Whalen’s tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock’s Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven’s 8MBRAM/ROM card and Richard Garriott’s Explore/Create memoir; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2017, its twenty-second year in print. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 1st, 2017

Golden Gate compatibility layer by Kelvin Sherlock now available from Juiced.GS

Gamebits, the publisher of Apple II magazine Juiced.GS, announces its partnership with software developer Kelvin Sherlock to distribute his newest product. Golden Gate is a compatibility layer that allows modern computers to run ORCA and GNO/ME shell programs as if they were native. With Golden Gate, programmers can engage in cross-platform development of Apple IIgs applications in an IDE such as Xcode, or any other Windows, macOS, or Linux text editor.

"I’m excited to work with Juiced.GS to bring modern development amenities to the Apple II," said Sherlock. "Gamebits demonstrated its commitment to supporting Apple II programmers when it made The Byte Works’ Opus products available. Carrying Golden Gate in the same store was a natural fit."

"Juiced.GS has been covering Apple II software development for over two decades," said Ken Gagne, the magazine’s editor and publisher. "It’s an honor for us to share the tools for developing the next generation of software. I look forward to featuring Golden Gate-developed tools in future issues of Juiced.GS!"

Golden Gate is available immediately for $10 and includes macOS and Windows installers, documentation, source code, and future updates. Read Sherlock’s behind-the-scenes look at the development of Golden Gate in the June 2017 issue of Juiced.GS.


Kelvin Sherlock is the creator of many games and utilities for multiple operating systems, including GShisen, Silver Platter, and PNG Floyd for the Apple IIgs; Shrink-Fit X and ProFUSE for Mac OS X; and iShisen for iOS. Learn more about Golden Gate at Sherlock’s website.

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

May 18th, 2017

Nox Archaist combat module, part 2

6502 Workshop announces the release of Part 2 of the short short narrative video Cow-A-Pult using the game engine of their 8-bit tile-based RPG. This video shows more combat features. Mark Lemmert assures us that “Part 2 really does have cows in it. The people who omitted the cows from Part 1 have been sacked.”

In the previous episode, the band of heroes found a village that was attacked by marauding orcs. Now the adventure continues into the wilds to find the lair of the orcs and confront the guardian of the ruins.

This video introduces several gameplay elements:

  • New spells
  • New combat tactics
  • New tile graphic animations

Look for more details about Nox Archaist’s combat in the June 2017 issue of Juiced.GS prior to the game’s release later this year.

April 21st, 2017

Nox Archaist combat module completed

6502 Workshop announces a major milestone in the development of Nox Archaist, their 8-bit, tile-based RPG: the combat module has been completed, as showcased via the short narrative video Cow-A-Pult (Part 1) using the Nox Archaist engine.

In the previous episode, the wizard Ojithar warned that the nearby ruins contain a great evil. Of course, that’s where the party is headed today, as there’s bound to be treasure!

This video demonstrates several new game features:

  • Combat scenarios
  • Spellcasting special effects
  • New tile graphic animations
  • NPCs outside of towns

Look for more details about Nox Archaist’s combat in the June 2017 issue of Juiced.GS prior to the game’s release later this year.

March 18th, 2017

Apple-1 to be auctioned by Breker on May 20

On May 20, 2017, another Apple-1 will hit the auction block. MacRumors reports that it will include "the original manual and documentation, the receipt for the motherboard and cassette recorder, and even a record of telephone conversations with Steve Jobs and Wozniak." It appears to be Apple-1 #14, as detailed in Mike Willegal’s Apple-1 Registry.

This is not the first time an Apple-1 has been sold by German auction house Breker: they sold one in November 2012 for $640,000, and another in May 2013 for $671,400. Expect this one to fetch a similarly high price.

UPDATE (May 22, 2017): This Apple-1 sold at auction for only €110,000 ($130,000).

March 17th, 2017

Alien Downpour preorders now available

Michael Packard of Snacking On Software has announced the imminent availability of his new 8-bit shmup, Alien Downpour — "a fast-action arcade-style shooter". It is developed in assembly language and will run on any Apple II with 48K of RAM.

Alien Downpour will be available mid-April 2017 in disk image format. Additionally, a limited run of DOS 3.3 cassettes and 5.25" floppies, packaged in Ziploc bags, will be sold for $20 each, including shipping anywhere in the world. Preorders are being accepted via PayPal.

March 16th, 2017

Dagen Brock releases GSplus, buckshot & ksynthed

Dagen Brock, prolific software developer and host of the GS Programmer’s Home, recently produced a software hat trick of Apple II tools he’s developed.

GSplus is an open-source, cross-platform Apple IIGS emulator based on KEGS and GSPort. Despite still being in alpha, the latest build supports drag-and-dropping disk images onto the emulator to have them show up in the Finder desktop.

buckshot is an open-source, cross-platform image conversion utility. It takes modern image formats (PNG, JPEG, BMP, etc.) and converts them for use on the Apple II.

ksynthed is a small music editor and player library for Apple II, based on ksynth. The player library can be loaded into Applesoft BASIC, then CALLed to play songs (or notes).

Brock demonstrates all three tools in this YouTube video in which he uses GSplus, buckshot, and ksynthed to create an Apple II game called Applezini:

March 15th, 2017

Found internal Apple memos about Apple II copy protection

Ben Vandermeer, an Apple enthusiast in Seattle, was at a Goodwill thrift store when he discovered a stack of Apple’s internal memos from 1979 detailing "Software Security from Apples Friends and Enemies" (SSAFE), a form of digital-rights management (DRM) that Apple was developing. Writes Vandermeer:

This was a proposal to bring disk copy protection in-house to sell as a service to outside developers. Inter-office memos, meeting notes and progress reports all give a good idea of what a project lifecycle was like. Different schemes and levels of protection are considered, as well as implementation primarily on the Apple II+ and the upcoming SARA (The Apple ///) and Lisa computers. Randy Wigginton is featured prominently throughout, along with mentions of Woz and many other familiar names.

All 116 pages of memos have been scanned and made available in the Internet Archive.

March 14th, 2017

A glimpse at Nox Archaist

Mark Lemmert of 6502 Workshop recently blogged about the current development status of Nox Archaist, the upcoming 8-bit tile-based RPG, and what the game will be like when it launches later this year.

The post includes a discussion of the tone of the game, a preview of a few villains players can expect to encounter in the adventure and details on expected combat system mechanics. Some highlights:

  • The game engine is approximately 75% complete
  • Programming for the combat system is about 50% done
  • Players will be able to:
    • Place spell casters and archers behind fighters
    • Select a specific mob target for each player attack
    • Aim area of effect spells at large groups of mobs
    • Collaborate between thief/assassin and fighter types for increased critical hit chances
  • Nox Archaist will be a fairly dark game, featuring such foes as demon lords and death knights
  • Characters will be able to choose separate armor to protect their head, torso, feet, and hands
  • Dungeon graphics are being designed by Hollywood animation artists Bill Giggie and Robert Padovan
  • Gameplay will be balanced between combat and non-combat activities

For a more in-depth preview of this game, read the entire blog post.

March 1st, 2017

Juiced.GS Volume 22, Issue 1 now available

Juiced.GS Volume 22, Issue 1 (Mar 2017)Volume 22, Issue 1 (Mar 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features a tutorial for telnetting to bulletin board systems from your Apple II; reviews of the AP40 wireless Bluetooth game controller and the Floppy Emu storage device; an interview with Joe Santulli, co-founder of the National Videogame Museum of Frisco, Texas; a behind-the-scenes look at ProRWTS, the filesystem controller by Peter Ferrie being used in the game Nox Archaist; and much, much more!

This is Juiced.GS‘s first quarterly issue of 2017, its twenty-second year in print. The complete 2016 volume is now available as a bundle. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

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