September 1st, 2015

The Byte Works’ Opus ][ now available from Juiced.GS

The Byte Works

SEPTEMBER 1, 2015 — LEOMINSTER, MA — Gamebits, publisher of premier Apple II magazine Juiced.GS, is proud to announce its partnership with software developer The Byte Works to sell Opus ][: The Software and Opus ][: The Source. These products, which collect the majority of The Byte Works’ products and source code, are available immediately on CD and USB and as downloadable disk images, starting at $25 each or $40 for both.

"Juiced.GS‘s collaborations with The Byte Works began when we bundled GSoft BASIC with our December 1998 issue," said magazine editor and publisher Ken Gagne. "We’re thrilled to work with Mike Westerfield to again make his programming tools accessible to the Apple II community."

"The ORCA languages, including the assembler and development environment Apple shipped as APW, have always been the most complete and widely used tools for Apple IIGS programming," said Mike Westerfield, president of The Byte Works. "They have been hard to get for a few years. I’m delighted that Gamebits is making these programs easily available again."

To commemorate this release, Gamebits has released Juiced.GS Concentrate: GSoft BASIC, a PDF that collects Eric Shepherd’s six-part programming tutorial series that was originally published in Juiced.GS from 1998 to 2000. This PDF is free when purchased with any Opus product, or it can be purchased separately, bundled with a free trial edition of GSoft BASIC, for $10.

Additionally, a related product, Juiced.GS Concentrate: Back to BASICs, has been reduced in price by 33%, from $12 to $8. A further $2 discount is applied when purchased with Juiced.GS Concentrate: GSoft BASIC.

Opus ][

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

July 25th, 2015

Juiced.GS to publish in 2016

Juiced.GS, the longest-running print publication dedicated to the Apple II, will extend its record in 2016 when it publishes its 21st volume. Subscriptions and renewals are now being accepted for four more quarterly issues of news, reviews, interviews, and how-tos! Prices remain unchanged from recent years: $19 for customers in the United States, $24 in Canada and Mexico, and $27 elsewhere.

Juiced.GS has also published its submission guidelines, encouraging article pitches from anyone in the Apple II community. If you’ve ever wanted to see your byline featured in an issue of Juiced.GS, here’s how!

Thank you to everyone who helps make Juiced.GS a piece of living history: readers, writers, subscribers, and supporters. We couldn’t’ve made it this far without you. We look forward to serving the community for years to come!

June 27th, 2015

Juiced.GS Volume 20, Issue 2 now available

Juiced.GS Volume 20, Issue 2 (Jun 2015)Volume 20, Issue 2 (Jun 2015) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features reviews of Ninjaforce’s KABOOM and GGLABS’ RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple II community’s best years from its developers, publishers, and artists; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2015, its twentieth year in print. Subscriptions for 2015 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

March 28th, 2015

Juiced.GS Volume 20, Issue 1 now available

Juiced.GS Volume 20, Issue 1 (Mar 2015)Volume 20, Issue 1 (Mar 2015) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features a guide to compiling cc65 code in Xcode on the Mac; the first chapter of a serialized Apple II mystery; a review of Assembly Lines: The Complete Book; instructions for using the GSport emulator on an AppleTalk network; a review of the Apple III emulator Apple3rtr; reflections on the Apple II community’s best years; and much, much more!

This is Juiced.GS‘s first quarterly issue of 2015, its twentieth year in print. Subscriptions for 2015 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

December 23rd, 2014

Juiced.GS Volume 19, Issue 4 now available

Juiced.GS Volume 19, Issue 4 (Dec 2014)Volume 19, Issue 4 (Dec 2014) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features an interview with Karl Roelofs, original co-creator of the Apple IIGS game Shadowgate; the Retro Computing Roundtable‘s holiday gift guide for retrocomputing enthusiasts; Ivan Drucker’s tutorial for using Magic Goto; a review of Leigh Alexander’s e-book Breathing Machine; a behind-the-scenes look at the Song Board stack for HyperCard; and much, much more!

In a first for Juiced.GS, this issue features variant covers! Each subscriber will receive the Fire or Ice edition, chosen at random.

This is Juiced.GS‘s fourth quarterly issue of 2014. The complete annual volume is now available as a bundle at a discounted rate! Subscriptions for 2015 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

September 27th, 2014

Juiced.GS Volume 19, Issue 3 now available

Juiced.GS Volume 19, Issue 3 (Sep 2014)Volume 19, Issue 3 (Sep 2014) of Juiced.GS, the longest-running Apple II publication in print, has been mailed to all subscribers. This issue features coverage of KansasFest 2014; developer journals for both Lawless Legends and Apple2048; an interview with Robin Bailey, author of novels based on Infocom text adventure games; a tutorial for dealing with resource forks from an 8-bit environment; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2014. Subscriptions for 2014 and 2015 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

June 27th, 2014

Juiced.GS Volume 19, Issue 2 now available

Juiced.GS Volume 19, Issue 2 (Jun 2014)Volume 19, Issue 2 (June 2014) of Juiced.GS, the longest-running Apple II publication in print, has been mailed to all subscribers. This issue features a celebration of the BASIC programming language’s fiftieth birthday; an interview with programmer Ron Graff; Charles Mangin’s introduction to using 3D printers to create Apple II parts; a behind-the-scenes look at how ADTPro accomplishes bootstrapping; reviews of the book Vintage Game Consoles and the chiptune documentaries Reformat the Planet and Europe in 8 Bits; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2014. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

March 27th, 2014

Juiced.GS Volume 19, Issue 1 now available

Juiced.GS Volume 19, Issue 1 (Mar 2014)Volume 19, Issue 1 (March 2014) of Juiced.GS, the longest-running Apple II publication in print, has been mailed to all subscribers. This issue features an interview with Al Lowe of Leisure Suit Larry; reviews of Option8’s RetroConnector joystick adapters; a behind-the-scenes look at the development of Brian Picchi’s Retro Fever game; musings on why the Mac’s recent 30th anniversary matters to the Apple II; and much, much more!

This is Juiced.GS‘s first quarterly issue of 2014. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

March 14th, 2014

Open Apple #36 (Mar 2014): Evan Koblentz, VCF East, Softalk, and Apple2pi

Evan KoblentzThis month on Open Apple, the Apple II community’s only monthly podcast, Mike and Ken chat with Evan Koblentz, producer of Vintage Computer Festival East. VCF East 9.1 is happening this spring, and Evan has an inside look at the event’s founding, growth, and lineup. Margot Comstock has been announced as the keynote speaker of KansasFest 2014, prompting us to reflect on the history of Softalk magazine. The Apple2pi card is now shipping, and it reminds us of other small devices that left a big impression, like the Replica-1 and even the Apple Newton PDA — which still has an active user group! Finally, Steve Jobs is appearing in all kinds of icons, from e-waste portraits to unlickable postage stamps. When will Woz get the recognition he deserves?

Find the show at the Open Apple Web site or in the iTunes and Zune podcast directories.

February 5th, 2014

Open Apple #35 (Feb 2014): Sean Fahey, Uthernet, Silvern Castle, and the Mac’s 30th

Sean FaheyThis month on Open Apple, the Apple II community’s only monthly podcast, Mike and Ken chat with Sean Fahey, proprietor of A2Central.com and KansasFest committee member. Sean and James Littlejohn distribute a plethora of Apple II hardware and software every year to KansasFest attendees, and next year’s haul will be bigger than ever — we have the details why. Glenn Jones is working on a new Uthernet card, and we can’t wait to see what new software it makes possible. The Mac turned thirty years old last month, and we reminisce about the first time we added a non-Apple II Apple to our inventory. Madden NFL, the football game that got its start on the Apple II, is the subject of both preservation and litigation — but we’d rather be playing Silvern Castle.

Find the show at the Open Apple Web site or in the iTunes and Zune podcast directories.

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