January 27th, 2014

Brian Picchi releases Retro Fever

Brian Picchi (and friend Brandon Bogle) have released a new game for the Apple II series, Retro Fever. The game’s premise should be a familiar one – you’re an Apple II collector trying to obtain more items for your collection while overcoming obstacles and baddies.

Brian’s announcement is attached.

Introducing a new hi-res arcade game for your favorite old school computer. For this game I teamed up with programmer and friend Brandon Bogle of retroswitch.com (some of you may know him as the creator of the Flyer Internet Modem for the 8-bit Commodore line).

In the game you play as an Apple II enthusiast trying to add to their collection. Objectives include collecting the computers from a recycling center, fixing them in a repair shop, and protecting them from the yellowing effects of the sun! Standing in your way is an evil businessman who only wants the computers to resell on ebay for inflated prices. You’ll also need to avoid reckless drivers, overgrown lab rats, and your angry wife who wants you to sell your “junk”. This game has it all!

The disk image is 100% free so please try it out (and report any bugs!), but I’m also making a physical version available for purchase that includes the 5.25″ disk, a quality manual, and a genuine zip lock baggy. You can obtain it here: http://tanrunomad.com/official-games/

Game play video: http://www.youtube.com/watch?v=ZsnV1BGMSfY

Retro Fever will run on any Apple II with 64k memory. Keyboard and Joystick both supported. Enjoy!

January 24th, 2014

News from UltimateApple2

Anthony Martino dropped us an update on their re-opening and future plans.

What is up with the Apple2Pi…..

It’s been some time since any news about our new card, the Apple2Pi (or A2Pi for short) for your beloved Apple2 has been announced. We wanted to thank everyone for their support and encouragement. We are happy to announce that we have due to be delivered to the UltimateApple2.com office in New York on or around February 15th, 2014 the final production boards.

We originally wanted to launch in January, but the reason for our delay is two part. One is that we have made a few slight changes on our proto boards here and wanted to be sure that all of these improvements were successful and passing with flying colors! The second part for the delay outside of our regular lives as this isn’t our full time jobs is that China has their new year celebrations this week and next. This shutdown effects any of our orders and are forced to wait until they reopen and resume their daily regular working activities.

So that being said, if they do arrive on our office doorstep, we will immediately test our items that we received. If everything is perfect which is expect to be the case since every design since we started this project has been working fine, we can expect to open the “2store” immediately which should be around February 16th, 2014. Set your calendar reminders!! If our order is processed quicker than they projected for us to receive, then expect this date to be moved up. If we can get these back any sooner and release them any sooner, we will.

Some other re-release announcements….

On the same day as the A2Pi gets released, we will once again open up ordering for two other items that we had for sale a few years back. One will be the EDD4+ card and the other will be the DB19 crimp connectors. These are VERY limited supply so act fast!

Collaboration projects for 2014….

As for some collaboration work with our trusted partner company ReactiveMicro, we are expecting them to get up and running sometime soon. As of now, we are not totally sure when, but we do expect them to be back online in some way, shape, or form and offering some of those very hard to find items. There has been some discussions as how this will launch and it is finally starting to take shape. Stay tuned to both websites and most importantly here at A2Central for more information.

Looking ahead for the rest of 2014…..

As we mentioned ReactiveMicro already, even though their online store is not open at this time, this doesn’t mean that they are not actively working behind the scenes. We are working closely with them to bring to market two great items this year. We would hate to give a time table, but, if things progress the way they have been progressing, expect to see two great projects released we hope around Kfest2014…again, if everything stays on track…we are keeping our fingers crossed!

Will we attend Kfest 2014…..

We are always hopeful that we will be able to attend Kfest. It is always a great escape from the East Coast during some of the hottest days in the summer! This year, if we can attend, we already said that we would try to host a hands-on workshop. We haven’t worked out these details yet as we are not even 100% sure that we can attend. We will announce on UltimateApple2.com once we have a better idea about our availability.

January 24th, 2014

Happy 30th Birthday Macintosh


The Apple II is still better than you’ll ever be.

January 21st, 2014

Penguin/Polarware Software library now available on Apple2Online.com

Via Applefritter

Dr. Kenneth Buchholz is pleased to announce the addition of a new product library dedicated to Penguin / Polarware Software for the Apple II series of computers on www.Apple2Online.com. Working with Mark Pelczarski, founder & President of Penguin Software, the entire product line has been located, archived and made available on A2OL. Mark was able to provide non-copy protected versions of some of the earlier copy-protected offerings from Penguin, along with a never-released game (Poof!) which was the precursor for the Spy’s Demise.

In addition to the software library, we have also produced a high quality, searchable PDF of Mark’s book, Graphically Speaking. Mark was also able to provide disk listings of all of the program code appearing in the book, and it is now also available for download!

We have several of the boxes and inserts available in PDF format, and are searching missing titles so if you have any and are willing to contribute, please contact Ken.

January 20th, 2014

Andy McFadden releases CiderPress v3.0.2d1

It’s been 5 long years since the last update, but CiderPress (for Windows) finally gets some love that includes a few new features and bug fixes. In case you don’t know, CiderPress is the essential utility for working with Apple II disk images on Windows-based PCs. It supports ShrinkIt (NuFX) files, and disk images with DOS, ProDOS, Pascal, CP/M and RDOS filesystems. It can also work with .gz and .zip files. In short, it’s the Swiss Army Knife of disk image manipulation.

You can get the new version from: http://sourceforge.net/projects/ciderpress/files/CiderPress%20Executable/3.0.2/

Please note that while this is the latest release, Andy has said this is a ‘development version’ that will need to be thoroughly tested. For now, CiderPress 3.0.1 is still the ‘official’ build.

Tip o’ the hat to Bill Buckels via CSA2.

January 20th, 2014

Ivan Drucker releases updated A2Server, A2Cloud apps

From CSA2:

So much for my hiatus. I’ve snuck out a couple of updates. If you haven’t been keeping score since the above announcement:

A2CLOUD 1.6.2 supports PC ANSI color and graphic text using Spectrum’s ANSI online display; has better VT-100 emulation for non-ASCII characters in ProTERM and Z-Link; provides ttytter for Apple II tweeting; adds sciibin and unblu for dealing with BinSCII and Binary II files; enables 300 baud support for you Micromodem nostalgists; and adds telnet (which I hadn’t realized wasn’t in default Raspbian) for online BBS access. Update with “a2cloud-setup”.

A2SERVER 1.1.4 fixes a bug preventing network boot from working if set up with version 1.1.3 while A2CLOUD was also installed. Update with “a2server-setup”.

If you’re starting fresh, Raspple II 1.0.5 includes both of the above: http://ivanx.com/rasppleii

Thanks to Alistair, Daniel, Stephen, and others for the suggestions and bug reports that prompted the above releases.

If you want to know about future updates in real time, you should probably follow me on Twitter at @II_tweets, since that seems to be the only place I’ve been consistently announcing them.

Enjoy,
Ivan.

January 15th, 2014

Codename: Tokenizer

Arnaud Cocquière, webmaster of Ctrl-Pomme-Reset.fr and Apple II enthusiast, announced today the release of Tokenizer.


Tokenizer

This new Windows 32 utility translates an AppleSoft source file written on a modern machine, to a AppleSoft-tokenized binary file which can be later integrated onto a disk image file with Apple Commander or Cadius.

As Arnaud states in his announcement, Tokenizer‘s code comes from Andy McFadden’s Ciderpress. Adapting the code from C++ to standard C will allow others port it to Linux or Mac OSX operating systems.

Download Tokenizer @ http://www.ctrl-pomme-reset.fr/2014/01/15/nom-de-code-tokenizer/

January 13th, 2014

SNAP updated to v1.1.6

Ewen Wannop has updated SNAP usenet reader to v1.1.6 to resolve a bug with the Marinetti 3.0b3 system init. You can get the latest SNAP and the rest of Ewen’s superbly useful software from http://www.wannop.info/speccie/Site/Speccies_Home_Pages.html

In addition, Ewen has been given the go ahead to also include the latest Marinetti 3.0b7 system init with his software, even though it’s not yet available on SourceForge.

January 12th, 2014

Paul Lutus GPL’s player routine from Electric Duet

Mark Pilgrim wrote on CSA2:

I just had a brief but constructive email discussion with Paul Lutus, the author and copyright holder of “Electric Duet,” the 2-note software synthesizer for the Apple II. He has generously agreed to release the music player routine itself under the GNU GPL. Paul requested that I credit it like this in my upcoming project:

Electric Duet Music Player
Copyright 1982, P. Lutus
Released under the GPL
(http://www.gnu.org)

Paul informed me that this open source license grant applies only to the player routine itself (the one you can tell Electric Duet to generate at any starting address and save as a separate file). The rest of the Electric Duet disk, including the editor, remains under his original copyright.

I don’t claim to speak for Paul. I’m just reporting the outcome of our conversation in a public forum in case anyone else is interested.

Cheers,
-Mark

January 12th, 2014

Silvern Castle 9.5 released

Jeff Fink has released Silvern Castle 9.5, the popular Wizardry-like RPG game for the Apple II. You can download it from either:

http://webpages.milwpc.com/finkjc/silverncastle/
or
http://finkjsc.a2hq.com/silverncastle/

Bugs Fixed in v9.5:

  • Thanks to Choi Youngjoo for reporting error #53-4035 (and subsequent #53-143 at title page) due to potential overflow of message time delay variable at Red Dragon Inn.

Stuff Changed in v9.5:

  • Added rarity byte to each monster.
  • Low-level encounters more likely to be patrols or swarms.
  • MicroDot error codes are now reported in the range 256-511.
  • Casting sleep or dispel now displays the total number of identical monsters affected instead of per group.
  • Characters must have stowage containers to carry more than 100 coins without incurring an encumbrance penalty. You may carry as many containers as you have open slots, but to simplify game management, for those containers to be used to carry coins they must be equipped. Encumbrance is optional – see the preferences.
  • Confirmation shown when Equip All selected.

New Stuff Added in v9.5:

  • Stowage containers: Backpacks (2000 coin capacity) and sacks (500 coins).
  • Camp now has a S)towage option to easily manage encumbrance.
  • New status: DYING! When your hit points reach zero or below you are considered unconscious (DYING). You become DEAD when your hit points fall below a negative number equal to your maximum hit points. A DYING character is unable to act and takes damage like a POISONED character until DEAD.


sc

Tip o’ the hat to Ken Gagne for sharing this story.

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