Friday’s report is brought to you by third year attendee Mike Whalen.
Friday (Day 3)
Friday is nearly always bittersweet for me, at least in the few years that I’ve attended the show. Why? Well, thoughts of returning to the Real World(tm) begin to intrude. Oh no! It’s almost over. What will I do? I stare at the ceiling from my bed.
Well. Hmmm.. Okay. Okay. Focus. Focus. Jump up out of bed and… okay, I’m really tired. There are many, many caffeine-hazed hours ahead. And today is ACTION PACKED.
Thanks to a generous donation from the Mark Frischknecht Black Blood of The Earth Foundation, the caffeine flowed and I could walk to breakfast. But this breakfast had to be quick! Because CoCos await.
WHAAA–? Cocos? Surely I mean Hot Cocoa right? Like, the drink? Er… uhm, no. Special Guest John Linville of The CoCo Crew podcast ran a succinct and informative session on the history of Tandy’s Color Computer series. Now, why would we dare have such a session? Simple. We love all things retro and John pointed out several instances where the CoCo and Apple II have shared heritage, whether it was technology or ideas or people. Of course, everyone’s interest was piqued and John found himself peppered with all manner of technical questions. John’s technical chops allowed him to answer all questions. The session was a welcome twist to the day! And it’s just beginning!
The second session was piled right atop the previous and whereas the previous session was a teensy bit outside the ][, the new one was HARDCORE APPLE. Quinn Dunki, who has really come on strong in the community in the last couple of years, unveiled her brand new artistic sandbox called WeeGUI. WeeGUI is straightforward. Quinn offers you a way to easily create MouseText screens. As a relative programming dummy, even I was able to create screens. And not only that, WeeGUI creates screens you can use a mouse to interact with. Yes, this means a mouse driver is included.
First-timer Javier Rivera gave a highly anticipated session. Javier has been Retrobriting browned and discolored Apple II shells from sun-drenched Miami for quite awhile. Today he dropped his Bomb of Knowledge on all the attendees. Javier showed examples of recent work — including work done in the two days Javier was on-site! Javier explained the mixture he had settled on and, when he was done showing off the examples, brought a number of the attendees outside to Retrobrite their treasures. It was a rare opportunity to get hands on with a RetroBrite master.
After a hearty lunch (urp), Michael Mahon and Charles Mangin blew everyone’s mind (mindblow.gif) when they demonstrated a sequence-controlled music synthesis for the Apple II. No, seriously. No, this was _not_ a beep and/or boop. Not only did Michael and Charles demonstrate the code and how it was developed, they totally had seven Apple IIs playing songs with each one taking up an instrument. Strings sounded like strings coming from one Apple II. Drums sounded like drums and they came from a different Apple II. And we even heard a new composition from Seth Sternberger of 8 Bit Weapon. I dare say I heard jaws hit the floor a few times. But, honestly? Those could have been deep bass drums.
Jan Saggiori recounted a fascinating story about the various actions (ethical and not) in the pay-tv industry around Europe, the UK, and elsewhere. Lawsuits, secret emails, industry titans in skivvies. This was quite a session.
Ken Gagne began his first of three sessions of the day. In this first one, he recounted his history on YouTube with his Let’s Play and Unboxing videos. Ken went into a bit of the trials and tribulations and demonstrated the technology that enables him to record an Apple II game for YouTube. Ken even did an impromptu Let’s Play of Dagen Brock’s Flapple Bird!
After that, it was time for the annual Juiced.GS Pizza Party. Thousands of Pizzas showed up. Hungry from all the thinking, we devoured while Ken Gagne (in his second of three sessions) gave the latest update on Juiced.GS showing the phenomenal growth that has happened over the last few years. That makes for some good news. Juiced.GS will continue! And subscriptions will be available for 2016! Afterwards, several awards and thanks were handed out. David Schmenk, Ivan Drucker, James Littlejohn, Henry Courbis, and Anthony Martino all won Apple ][ Forever awards for their work in the community. Charles Mangin won the best wacky tie. Finally, three people (!) won best door prize. Carrington Vanston won for his door-spanning Choose Your Own Adventure series in which several envelopes with index cards inside, ushered you along the game. Sarah won for her low-res screen pixel art tools which encouraged passers-by to create their own low-res screen right on her door. And last, but not least, Chris Torrence, who edited and released a new edition of Assembly Lines, put together a veritable Karateka game _on_his_door_. How, you ask? With paper cutouts. And they filmed a video showing the entire game in puppet show mode. So, yes, he won too.
After the party and the annual KFest group photo, David Schmenk gave an update on his PLASMA programming language which is now blessed with a new moniker: PLASMA 1 ][ ///. David brought everyone through the most recent changes and demonstrated a number of examples that he encouraged the attendees to download from his Github. Again… programming dummy and I understood it. You will too.
Charles Mangin came back for his annual RetroConnector update. Charles showed off all his latest designs and detailed what was going to be available at Saturday’s show. Of course, all of these items are worth my dollars.
Ken was back AGAIN for the third and last session of the night, but this one was a show-stopper. Last year, Ken ran a live interactive “text” adventure. This year, he ran a new text adventure, Space Station! Over a dozen people worked together to get out of predicament the player found herself, stuck on a space station, dizzy, with a warship knocking on the doors with deadly torpedoes. Multiple tries were tried and forays forged but the good ending was never found sadly.
Brian Wiser wrapped up the night by highlighting the Firefly fan movies and even new games. Brian’s session has become a yearly tradition and there’s always newcomers for Brian to help usher into the Firefly universe. Brian is a great presenter and can make Firefly exciting for everyone.
And with that it was off to bed. Boo! The second to last day is over! :-( Why? Why??? Ok. Ok. There’s one more day. Breathe. Breathe.