March 2nd, 2015

Plamen Vaysilov selling ALF MC1 kits

Prolific Bulgarian Apple II enthusiast Plamen Vaysilov has produced another clone of a famous card, the ALF MC1. You can get your own kit (i.e. assembly required) via eBay for USD $60 ($51+$9 S/H).


ALCMC1

March 1st, 2015

Open Apple #44 (February 2015) : Beagle Bros Reunion Roundtable, Andrew Roughan

This month on Open Apple, we sit down with Beagles Bros Randy Brandt, Mark Simonsen, Tom Weishaar, and Alan Bird. We share stories of Beagle’s development, poke lots of fun at each other, and check in on where everyone is now.

We spread the love for Oz KFest with Andrew Roughan, and amazingly resist the urge to make any upside-down jokes about Australia. Mike and Quinn are trying to be bigger than northern-hemispherism, and they like to think they’ve grown as people as a result.

We talk brain-imaging, we talk helicopter piloting, and we spread more IIgs love than usual. We search for amazing things, and sometimes we find them. Join us for another great month of Apple II brouhaha.

Listen here now, or subscribe in iTunes!


oa podcast cover color (400)

February 25th, 2015

John Carmack starting his kids programming on the Apple IIc

Cult of Mac has a nice story of DOOM co-author John D. Carmack starting his kids out on programming with the Apple IIc. John posted via Twitter, “Teaching my kids programming on an Apple IIc is like kung fu training in the primitive wilderness.” We couldn’t agree more, but we’d add that there is an oasis of knowledge to be found in that wilderness, that will last a lifetime. #parenting_power-up

February 10th, 2015

Introducing DiscoRunner multi-dialect BASIC interpreter


discodudeicon

DiscoRunner is a multi-dialect BASIC interpreter. Its initial release supports Integer and Floating Point (Applesoft) BASIC from the Apple II.

DiscoRunner is different from other BASIC interpreters in that it is 99.5% compatible with the original languages. It accomplishes this by heavily simulating the host hardware (the Apple II) almost to an emulator level without the drawbacks of running an actual emulator. For example, BASIC programs are saved as text files. We can also add new functionality, such as an editor, a navigable CATalog and a coloured LISTing mode.

DiscoRunner comes with a library of close to a thousand classic programs to play, edit and muck around with.

February 4th, 2015

Retro Computing Roundtable #93 released

Michael Mulhern posted via Facebook:

In a host packed Episode 93, Earl, Carrington, Paul, Michael, Jack, and Ken discuss the controversial topic of “Are We Cheating Cheaters?” Flash storage devices, Internet modems, multi-cartridges with entire software libraries, super RAM add-ons, LCD flat panels – what’s so retro about all that?

Also discussed is the saving of Bob Bishop’s computer gear and doco, Apple ][ Statisfaction, as well as a plug for OzKfest.

Go ahead, click on the link and join us. I dare you :)

February 3rd, 2015

John and Brenda Romero, Gary Koffler rescue Bob Bishop’s Apple legacy

The word went out on Facebook via Gary Koffler that the late Bob Bishop’s Apple II collection might be heading for the dumpster. As practically every Apple II user knows, Bob Bishop was a legendary early Apple employee, programmer and technical trailblazer. The thought of his collection lost to time in some California landfill couldn’t have been more reprehensible to the Apple II Community.

Gary reached out to John and Brenda Romero, who quickly stepped up to save all that was salvageable from Bob’s Apple II collection. Some of the collection may be destined for the Strong Museum of Play, while other items (scans of documentation, source code, pictures, etc.) will hopefully find their way into the community for the benefit of all.

Thank you John and Brenda!

January 30th, 2015

Get ready for OzKFest, April 17-19 in Keysborough, Melbourne AU

OzKFest is going ahead April 17-19 in Keysborough, Melbourne.

There are 12 people already confirmed to attend. The website has just been updated with session teasers and those of us on the Apple II Oz mailing list are eagerly making plans with the expectation that this will again be a great event.

We encourage you to attend and join in the fun.

More information and a registration form is available on the website: http://ozkfest.net
If you can’t make it, but would like to follow the event happenings, we will be on twitter @OzKFest #OzKFest2015

Contact me directly (roughana@yahoo.com.au) if you would like assistance with securing shared accommodation.

Regards,
Andrew

January 20th, 2015

Brian Picchi reviews the Apple II, David Murray thinks the Macintosh may have been a mistake


Brian Picchi

David Murray

December 22nd, 2014

Classic Rogue ported to PLASMA by David Schmenk

To prove that PLASMA is capable of real algorithmic development, and looking forward to some Lawless Legends investigations, I built an intermediate project for your amusement. Harking back to the days of yore, when text terminals were the norm, I present: ROGUE.

Text based dungeon crawlers were quite popular in the ’70s and ’80s. One of the first for micro-computers was Telengaurd Dungeon, written by Dan Lawrence. He was the local computer hero at Von’s Computers where I worked as a Freshman at Purdue. He died just a few years ago from heart failure. This is a bit of a tribute to that early genre.

This version of ROGUE is somewhat different than others. It is very simple in most ways, but I have developed a (I think) unique visibility algorithm that runs extremely fast. Fast enough to run interpreted by the PLASMA VM on a 1 MHz 6502, and space efficient enough to allow for large (in the future) dungeons. The unique feature of this ROGUE is that lighting becomes critical and strategic. You are in dark catacombs, after all. You enter with a lit lamp, throwing off a circle of light. There are also torches throughout the catacombs that light up a small surrounding circle of light. Other items in the catacombs are mana (health+energy increase), a key, and gold. You will also encounter a number of enemies that will track you down to try and kill you. You will also encounter doors, locked doors, windows, water, and crevasses.

As you travel through the catacombs, you must watch your health, energy, and lamp oil levels. Once health reaches zero, you are dead. As energy reaches zero, your vision will narrow and you will no longer be able to run. When the lamp oil runs out, you will be cast into darkness. If you see any torches in your field of vision, you can navigate to them. Taking the torch will extinguish the torch and replenish some of your lamp oil. Note that as you travel through the catacombs, your map of what you have seen will automatically fill in. But, if you are in the dark, you cannot read your map. You must turn on your lamp or get next to a torch before you can read the map again. If you are in the dark and can’t see any torches in your field of vision, you are in complete darkness. It is easy to lose your bearings. As such, the absolute direction movements no longer work – you will end up in a random direction if you try. However, the relative turns (left/right) and forward/backward controls continue to work (*that* you can do in the dark).

Being in the dark can be advantages, however. All the enemies in the catacombs can see you if you are in light, just as you can see them. If you are in darkness, they can’t see you, and you can move around without being tracked. Don’t run into them! Also, don’t fall off a crevasse. You will hear certain noises giving you feedback on what is going on. A simple beep when you run into walls. A groan when an enemy moves towards you. A bleep when you pick an item up. Other noises when you fall over an edge or win a battle. These can be used strategically when moving in the dark.

Rogue_Keys

Whenever you and an enemy end up on the same tile, battle commences. As you win fights, your skill increases, improving your attack effectiveness. As you advance through the catacombs, the enemies become more powerful. You will need to replenish health and energy with mana. Don’t forget, the alternative to fighting is stealth in the darkness. During battle, you have the option to run. If you have low energy, you won’t get very far. Also, when fighting, you get turned around so you can’t depend on the direction you were facing before fighting. Running (‘Q’uick) will get you away from enemies but will use much more energy.

Download:
http://schmenk.is-a-geek.com/tarfiles/ROGUE.PO

There aren’t really any Easter Eggs in this game. But, being in the Christmas Season, try booting this disk image on an Apple /// (real or virtual) :-)
Enjoy,

Dave…

November 29th, 2014

Kevin Smallwood to release GBBSPro under the GPL

Kevin Smallwood announced in the Facebook Apple II Enthusiasts forum that he intends to release the GBBSPro bulletin board system (along with ACOS and other related products) under the GPL. Kevin is the current owner of the GBBSPro product.

To my fellow Apple // fans. Tony Diaz and I are going to GPL the GbbsPro source code. Stay tuned. -Kevin Smallwood

Tony Diaz has a huge collection of GBBSPro/ACOS material, so in tandem, they will be releasing a literal treasure trove of Apple II telecommunications history and source code. We could even see a resurgence of interest in good ol’ fashioned Apple II BBS’ing, as several people have expressed their desire to update the code to support telnet access.

« Previous Entries | Next Page »