April 29th, 2016

4play and 4soniq cards demoed at WOzFest ///

The 4play card is an interface for simultaneously connecting 4 digital (Atari style) joysticks to the Apple II for multi-player gaming and possibly other creative applications. The 4soniq appears to be a 4 channel stereo card.

This is a developing story. More information is forthcoming.

PRESS RELEASE
Brisbane, Australia, 29 April, 2016 – Alex Lukacz, well known in Apple ][ circles for his hardware hacking projects, today announced the debut of 4play, a digital joystick interface card for the Apple ][ line of computers. With the 4play card, Apple ][ gamers have a modern solution to connect up to four digital joysticks to an Apple ][.

The 4play supports the original Atari Joystick (and some derivatives of that standard). It is also possible to retrofit 4play support to keyboard-controlled Apple ][ games by redirecting keyboard control calls to the appropriate 4play memory addresses.

The 4play was designed in collaboration with Jesse Blue, of Apple IIgs development powerhouse Ninjaforce. Jesse was instrumental in helping Alex to refine the design and features of the card.

In conjunction with the 4play’s release, Ninjaforce jointly announces a 4play compatible version of its popular Bomberman clone KABOOM! The newly released v1.02 of KABOOM! supports the use of up to four digital joysticks in conjunction with the 4play. Other changes include the ability to control game menus via a connected joystick.

The 4play was announced during the 29 April 2016 WOzFest (Wollstonecraft OzFest) gathering of Apple ][ enthusiasts hosted by Sean “europlus” McNamara on the Lower North Shore of Sydney, Australia. Alex joined the gathering via video hookup to make the announcement, and a pre-release card was available for WOzFest attendees to inspect and use for KABOOM! gameplay.
Technical details on the operation of the 4play and how to modify existing keyboard control code can be found at Alex’s blog. The 4play-compliant version of KABOOM! is available for download from the Ninjaforce website.

Alex Lukacz has been programming Apple ][‘s since 1983, after outgrowing his Dick Smith System80, a TRS-80 Model I clone. After a long hiatus he returned in 2007 to become a regular OzKFest attendee and blogger, showing off various projects ranging from a wireless turtle robot called WALTR to reconstructing Apple ][-driven LEGO kits to his work on floppy drive emulation and video adaptors.

Ninjaforce has long been known for their programming and graphics prowess with their Megademo and work on the Apple IIgs port of Wolfenstein 3D. They literally exploded into prominence on the Apple ][ scene in 2015 with the release of the critically acclaimed Bomberman clone, KABOOM!. KABOOM! pairs exciting gameplay with outstanding graphics and sound to fully exploit the capabilities of the Apple IIgs. Based in Germany, Ninjaforce has released many Apple ][ software products and demos since 1992.

See more at:
http://lukazi.blogspot.com.au/2016/04/apple-ii-4play-joystick-card.html
and
http://www.ninjaforce.com/html/products_kaboom.html


4play_kaboom

April 25th, 2016

Ultimate-Micro finalizes release of new Universal Power Suppy

This is an update to our prior post from March 28th, 2016.

We’re excited to announce the official release of the Universal PSU Kit and Upgrade service from Ultimate-Micro.com.

The Universal PSU works Internationally and with all AC power from 90 to 264V, and 47 to 63Hz. The Universal PCB mounts in any Apple II or /// Enclosure. We Universally have you covered!

The Universal PSU Kit is designed to be installed in your existing Apple II or /// Power Supply Enclosure and replace your old Power Supply PCB. All connections can be made by the user and are safe, simple, and designed to last for the next decade and beyond of use. The Kit is also uninstallable and the enclosure isn’t modified in any way. So those concerned with collecting and authenticity of hardware need not worry.

The Kit is the user-installable version of the Universal PSU. The Upgrade is the service where the user sends Ultimate-Micro a Power Supply Enclosure and we perform the install process for the user and return the upgraded Power Supply. We also have a KFEST option and special show price for those who would like to take delivery at KFEST. We’re still not sure about holding an informal session, possibly during SolderFest to assist in upgrades, but we’re working on those details and looks like it will happen. Someone from Ultimate-Micro will also be in attendance to help answer questions or assist as needed.

Orders are planned to start shipping about July 15th or once we have received stock from the factory.

We’re also pleased to announce two Community members have reviewed the Universal PSU Kit and have posted videos of their installation.




Chris Torrence and his IIe Power Supply




Joe Strosnider and his IIgs Power Supply

Links to the Ultimate-Micro.com Store to place your order today:
IIe: https://goo.gl/d11FrP
IIgs: https://goo.gl/GIBcyZ
///: https://goo.gl/NYYI1A

The Universal PSU Kit Install Guide is available for review here: https://goo.gl/t1SZEi

We’re glad to help bring the Apple II and /// in to the remainder of the 21st Century and hopefully beyond!


UPS

April 14th, 2016

How Early Computer Games Influenced Internet Culture

The Atlantic has a great article by Adrienne LaFrance illustrating the impact of 80’s gaming on today’s Internet culture. The author attributes her childhood experience with her Apple //c and the Apple II platform is prominently featured throughout the article.

April 11th, 2016

Happy 40th Birthday Apple 1

The Sydney Morning Herald has a nice write-up on today, April 11th 2016, being the Apple 1’s 40th Birthday.

April 7th, 2016

Tribute to the French United Crackers Klan

Brutal Deluxe is a  big fan of the works of the French United Crackers Klan/Miami Software and the group wanted to thank them for what they have brought to the Apple IIgs.

Find a page with their software (cracks, demos, games, slide shows, utilities) and source code (yes, source code of ZZCopy ;-)) now @ http://www.brutaldeluxe.fr/tribute/fuck/

fuck

April 4th, 2016

Fortune Magazine Poll: What Is Your Favorite Apple Product of All Time?

A Facebook campaign to get out the vote for the Apple II on this Fortune Magazine poll has raised the Apple II from 3% to 13% (at the time of this post). Join us! Show your retro-computing pride and help get the Apple II the love it deserves by voting Apple II today!

March 28th, 2016

6502 Workshop announces “Nox Archaist” RPG

Nox

We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date sometime this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog as development progresses.

Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below.

Please send us your comments and suggestions! We would like to include many community sourced ideas into the game.

http://www.6502workshop.com – Nox Archaist website with our blog, current gameplay video, screenshots, and gifs.


Demo gameplay video featuring the current game engine.

6502 Workshop Mission:

  • Develop a fun game CRPG enthusiasts will enjoy playing
  • Include ideas and feature sourced from the Apple II community when possible
  • Explore a modern evolution of the Apple II RPG genre
  • Create a repository of hard to find technical information on developing Apple II games
  • Determine how many two layer shrubberies with a path down the middle will fit on the Apple II hi-res screen

Nox Archaist Technical Details:

  • Runs on any 128k Apple IIe or later system
  • Physical machines and modern emulators are supported
  • Current game testing is being done on a physical Apple IIe and in AppleWin
  • Coded entirely in 6502 Assembler, no construction sets used
March 14th, 2016

Vintage Computer Festivals Spring/Summer 2016

Vintage Computer Festivals are like no other events! Come join us for a few days of family-friendly historic computing awesomeness. Each event has a hands-on exhibition hall where you can see and try computers from the 1960s-1980s. There are also keynote lectures, technical classes, special attractions, and much more.

There are four U.S. editions of the Vintage Computer Festival scheduled for 2016.

VCF Southeast — April 2-3, Atlanta region
contact: earl@baugh.org

VCF East — April 15-17, central New Jersey
Online ticketing and exhibit registration is open!
contact: evan@vcfed.org

VCF West — August 6-7, Silicon Valley
Online ticketing and exhibit registration is open!
contact: erik@vintage-computer.com

VCF Midwest — September 10-11, Chicago region
contact: silent700@gmail.com

Want a VCF show in your area? Let us know! – Contact info@vcfed.org
Be sure to check out the Vintage Computer Forums!

March 7th, 2016

Drop /// Inches #16: Taylor Pohlman

In this episode of Drop /// Inches, we interview Taylor Pohlman, who joined Apple in 1979 and became the Apple /// Product Marketing Manager in 1981, managing the “Reintroduction” of the Apple ///. He is also well known for the series of columns in Softalk magazine (“The Third BASIC”) introducing concepts in Business BASIC programming. Later, he left Apple to found Forethought (the company responsible for FileMaker and PowerPoint), co-founded Regent Systems, managed the development of GS-BASIC for the Apple IIGS, and then returned to Apple from 1986 to 1992, and is currently principal at Rohner & Associates, having worked with Sybase and Autodesk along the way.

We talked with Taylor about the innovations the Apple /// and SOS brought to the computing landscape, the launch at Disneyland, frustrations and missed opportunities with the Apple ///. We also heard about several other things, not specific to the Apple ///, such as the early days at Apple, interactions with Steve Jobs, launching the black Bell & Howell Apple II, using an Apple II to rock a baby cradle triggered by sound, Apple employees storming the Lisa building in Halloween costumes, the short-lived Apple IV, and lots more.

10314691_10203183951912135_5365457404055951887_n

February 12th, 2016

ZDNet posts article on how communist-era clones of the Apple II influenced today’s technologists

ZDNet has posted an interesting story on how clones of popular computers (notably, copies of the Apple II) built during the communist era have influenced today’s technologists in Bulgaria, Romania and other former Soviet Bloc countries. Even today, the Apple II Community is benefiting; Plamen Vayssilov’s A2Heaven.com is a great example.

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