I’ve spent the last few months remaking Raster Blaster from the Apple II which was a game I loved playing back at school in the day. It’s currently available for Windows, MacOSX and Android and I need to get back to finishing the Linux build which will hopefully be next week sometime.
This month on Open Apple, we sit down with Rebecca “Burger Becky” Heineman. Becky is a legendary Apple II developer (not to mention many other platforms), and was the keynote speaker at KansasFest 2015. We discuss Becky’s KansasFest experiences then and now, how the community has changed, and what she’s up to now. She has a lot of Apple II gold archived away, and we’re starting to see more and more of it as a result of the continued warmth and friendliness of the Apple II community.
Tune in after that interview, when Quinn and Mike go on to talk about amazing Bulgarian hardware products, new ways to acquire Byteworks software, the mysteries of Double Hires graphics, and of course Halt & Catch Fire. KansasFest stories abound, Mike plugs the Apple III, and Quinn acts oblivious to Mike on the subject of Prince of Persia. Listen in awe as she tells the exact same story about Mechner’s source code, immediately after Mike says the same thing. We swear your co-hosts do listen to each other most of the time, folks.
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Plamen Vayssilov will soon open A2Heaven.com, a new Apple II site to sell his Apple II products. The site will also host a blog and forums for technical support.
Plamen, a Bulgarian retro-computing enthusiast, has been prolific in cloning and reverse-engineering and even modernizing several Apple II peripheral products, such as the Mockingboard, AE RAMWorks and RAM Express, Apple SCSI card and many more.
Antoine Vignau reports a new game was released during Apple II Festival France 2015. I don’t speak or read French very well, but it appears to be an adventure game written by Benoit Triquet and René Speranza. The game is entitled “Nono et la pomme arc-en-ciel” or (apologies if I get this wrong) “Nono and the Rainbow Apple”.
Hopefully we’ll get to see this game in action via video soon.
Rebecca Heineman has announced via Facebook that she has been given permission to the release the source code to 1981’s “TAXMAN” from H.A.L. Labs by the games programmer Brian Fitzgerald. TAXMAN is notable for being one of the first (and best) clones of the famous Pac-Man arcade game. It was so good, AtariSoft sued and then as part of the subsequent settlement, used TAXMAN’s source code to produce their own Pac-Man port for the Apple II.
Over the years, there have been variants, one of which was created by Heineman herself, when she added additional escape tunnels to the game.
As soon as the source hits GitHub, we’ll post a link here. Examining the code should be beneficial to programmers who want to learn techniques for smooth animation, sound FX generation, obstacle and collision detection as well as general game theory principles.