December 12th, 2017

Andy McFadden releases CiderPress v4.0.3

Andy McFadden announced today, on comp.sys.apple2, the release of version 4.0.3 of CiderPress, his (more than) disk image utility for Windows.

If you want to know more about the update, click the second link!

 

CiderPress v4.0.3 has been released.  This is functionally the same as v4.0.3-a3, but with the version number changed to make it “official”.

http://a2ciderpress.com/

https://github.com/fadden/ciderpress/releases/tag/v4.0.3

October 10th, 2017

Orca/C, Linker & library source released on GitHub

Mike Westerfield of The Byte Works recently announced on the Facebook Apple II Enthusiasts group that he had made the source code to Orca/C, the Linker and the OrcaLib library available on GitHub.

Mike retains copyright of the code and rights to distribution, but is making it available on GitHub to accept contributions of fixes from the community.

September 23rd, 2017

Juiced.GS Volume 22, Issue 3 now available

Juiced.GS Volume 22, Issue 3 (Sep 2017)Volume 22, Issue 3 (Sep 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped.

This issue features Charles Mangin’s coverage of KansasFest 2017; an interview with Sean Fahey of the Garage Giveaway; an overview of ampersand programming packages for Applesoft BASIC; reviews of Alien Downpour and Cyber Jack; a behind-the-scenes look at Fujirun, Rob McMullen’s winning HackFest entry; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2017, its twenty-second year in print. Subscriptions for 2017 and 2018 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

September 19th, 2017

Nox Archaist Kickstarter is Live!

6502 Workshop announced today that their Kickstarter Campaign for Nox Archaist has been launched!

Nox Archaist’s Kickstarter Collector’s Edition recaptures the immersive 8-bit RPG experience of the 1980s with its full color game box stuffed with feelies including fabric map, printed manual, and game artifacts – all with custom, professional artwork.

Listen to this episode of the Open Apple podcast, or watch this Assembly Lines video interview on YouTube to learn more and click here to back Nox Archaist today and help make this project a reality!

July 21st, 2017

Juiced.GS to publish Volume 23 in 2018

JULY 21, 2017 — KANSAS CITY, MO — Juiced.GS, the world’s last and longest-running Apple II print publication, will inch closer to one hundred issues when it publishes its 23rd volume (issues 89–92) in 2018.

"KansasFest may have hit its capacity, but we’re growing to meet demand," said publisher and editor-in-chief Ken Gagne. "We’re currently in our tenth consecutive year of growth, having quintupled our subscriber base from where it was in 2007. And with the automatic renewals we introduced last year, customer retention is the highest it’s ever been. We couldn’t ask for stronger confirmation the demand for and commitment to a print publication that serves the Apple II community — a need that we’re happy to fill in 2018 with issues #89–92."

Juiced.GS will publish four quarterly print issues in 2018 at $19 for customers in the United States, $24 in Canada and Mexico, and $27 for international — prices that have remained constant since 2012 and only $1 more than what a 2003 subscription cost. 2018 subscriptions and renewals are available immediately. Customers who have previously purchased a subscription that automatically renews need to do nothing; their accounts will be charged on January 1. (An active subscription status can be verified by logging into one’s online account.)

Upcoming issues of Juiced.GS will include coverage of KansasFest 2017 and an interview with Garage Giveaway coordinators Sean Fahey and James Littlejohn; a tutorial on using and developing ampersand commands in Applesoft BASIC; reviews of Michael Packard’s game Alien Downpour and David L. Craddock’s book Breaking Out; a roundtable on how Patreon can be used support Apple II development efforts; and much, much more!

Subscribe to Juiced.GS today, and receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook, Google+, or LinkedIn.

June 28th, 2017

Nox Archaist dungeon module completed

6502 Workshop announces a major milestone in the development of Nox Archaist, their 8-bit, tile-based RPG: the dungeon module has been completed. The short narrative video Dungeons of Drathnor uses the Nox Archaist engine to demonstrate this module, along with new combat spells, new tile graphic animations, and dungeon puzzles.

In the previous episode, the band of heroes launched cows with prejudice to defeat the ogre guarding the ruins, rumored to contain great evil and treasure.

The heroes have been talking about these ruins for three episodes. They have completed their preparations to enter the ruins — but will they actually make their way in? Watch to find out! Onward to glory and gold!

June 15th, 2017

Juiced.GS Volume 22, Issue 2 now available

Juiced.GS Volume 22, Issue 2 (Jun 2017)Volume 22, Issue 2 (Jun 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features Ninjaforce’s first-hand account of the Revision demoparty; Mike Whalen’s tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock’s Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven’s 8MBRAM/ROM card and Richard Garriott’s Explore/Create memoir; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2017, its twenty-second year in print. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 1st, 2017

Golden Gate compatibility layer by Kelvin Sherlock now available from Juiced.GS

Gamebits, the publisher of Apple II magazine Juiced.GS, announces its partnership with software developer Kelvin Sherlock to distribute his newest product. Golden Gate is a compatibility layer that allows modern computers to run ORCA and GNO/ME shell programs as if they were native. With Golden Gate, programmers can engage in cross-platform development of Apple IIgs applications in an IDE such as Xcode, or any other Windows, macOS, or Linux text editor.

"I’m excited to work with Juiced.GS to bring modern development amenities to the Apple II," said Sherlock. "Gamebits demonstrated its commitment to supporting Apple II programmers when it made The Byte Works’ Opus products available. Carrying Golden Gate in the same store was a natural fit."

"Juiced.GS has been covering Apple II software development for over two decades," said Ken Gagne, the magazine’s editor and publisher. "It’s an honor for us to share the tools for developing the next generation of software. I look forward to featuring Golden Gate-developed tools in future issues of Juiced.GS!"

Golden Gate is available immediately for $10 and includes macOS and Windows installers, documentation, source code, and future updates. Read Sherlock’s behind-the-scenes look at the development of Golden Gate in the June 2017 issue of Juiced.GS.


Kelvin Sherlock is the creator of many games and utilities for multiple operating systems, including GShisen, Silver Platter, and PNG Floyd for the Apple IIgs; Shrink-Fit X and ProFUSE for Mac OS X; and iShisen for iOS. Learn more about Golden Gate at Sherlock’s website.

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

May 18th, 2017

Nox Archaist combat module, part 2

6502 Workshop announces the release of Part 2 of the short short narrative video Cow-A-Pult using the game engine of their 8-bit tile-based RPG. This video shows more combat features. Mark Lemmert assures us that “Part 2 really does have cows in it. The people who omitted the cows from Part 1 have been sacked.”

In the previous episode, the band of heroes found a village that was attacked by marauding orcs. Now the adventure continues into the wilds to find the lair of the orcs and confront the guardian of the ruins.

This video introduces several gameplay elements:

  • New spells
  • New combat tactics
  • New tile graphic animations

Look for more details about Nox Archaist’s combat in the June 2017 issue of Juiced.GS prior to the game’s release later this year.

May 3rd, 2017

WOzFest PR#6 Announcements

The sixth WOzFest, the informal, irregular, afternoon gathering of Apple II enthusiasts in Wollstonecraft, Australia happened on Saturday 29th April. Here is a brief recap of the announcements that were made. For full coverage, head over to the organiser’s blog post about WOzFest PR#6.

Manila Gear has announced that their version of the No Slot Clock is now available for pre-ordering. This device was announced at WOzFest 5.25 in November and has been delayed by software testing. It will be available for purchase at https://manilagear.com/product/no-slot-clock/

John Brooks told the gathering that he is working on a new version of ProDOS 8 that will incorporate drivers for the No Slot Clock and the DClock. This is not yet available but is already in testing.

Sean McNamara has produced an Electrolytic Capacitor ‘Spec & Check’ Sheet for the Astec Power Supply AA11040B/C which is a very useful resource for refurbishing Apple ][ and Apple ][ europlus power supply units. See his blog post for further information and for a link to the resource.

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