September 7th, 2016

VNCView GS updated to v1.0

Stephen Heumann has updated VNCView GS to v1.0. The update includes optimized raw pixel decoding routines, meaning raw pixels can be decoded and displayed incrementally while receiving data and there is now an added option to tune Marinetti for high throughput.

This software allows an Apple IIgs to connect over a network to any computer providing VNC services, to display and interact with that computer’s graphical desktop environment.

July 26th, 2016

KansasFest 2016 HackFest videos and downloads




Rob McMullen
Omnivore
Jumpman Level Editor

Jeremy Rand
Bejeweled Project Page
Bejeweled Bootable Disk Image

Kevin Savetz
Kaverns of KFest Project Page
Kaverns Bootable Disk Image

Paul Hagstrom
WavyDots Project Page

July 26th, 2016

4am releases Passport, automated copying tool


Passport

Passport is a verification program for 5.25-inch Apple II floppy disks. It can verify all unprotected disks and many copy-protected disks. It can also create a copy of the original disks in a standard 16-sector format, and optionally apply patches to the copy to help make the copy work properly.

BOOM!

Jeremy Barr-Hyde is already using Passport. Check out his excellent blog post documenting his archival workflow for backing up protected diskettes.

https://jbretro.wordpress.com/2016/07/25/passportby4am-jbhworkflow/”

July 25th, 2016

Call-A.P.P.L.E. releases updated books for KansasFest

Try using checkout code LULU30 or SHIPSAVE16.


Monitor_Peeled

Press Release:

Seattle, Washington — July 22, 2016 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is proud to announce the immediate availability of the classic book The Apple II Monitor Peeled.

Last published by A.P.P.L.E. in 1979, this release returns the book to print and for the first time in Hardcover. Writing programs for an Apple II computer is simplified by having a useful reference for the Apple II Monitor that describes how to make use of a particular feature. The Apple II Monitor Peeled examines the Apple II Monitor and ROM address range $F800~$FFFF, and provides a useful reference for Peeks, Pokes, and Calls.

Features

• Restored pages and a new back cover.
• Back in print for the first time since 1979.
• Available in Softcover and Hardcover for the first time.
• Peeks, Pokes, and Calls organized by topic.
• Memory Locations in Hex and Decimal fully described.
• ROM contents of the Apple II described and organized by subject.
• Keyboard Input, Text Output, and Screen Format routines.
• Machine Language program development aids.
• Beneficial for Machine Language and BASIC programmers.

Pricing

The Apple II Monitor Peeled is available in Softcover for $19.95 and Hardcover for $29.95 through the Lulu bookstore.


WWA2

Press Release:

Seattle, Washington — July 22, 2016 — Apple Pugetsound Program Library Exchange (A.P.P.L.E.) is proud to announce the immediate availability of the book What’s Where in the Apple – Enhanced Edition: A Complete Guide to the Apple II Computer.

Produced in coordination with original publisher Robert Tripp and last published in 1984, this new Enhanced Edition is the most complete and accurate edition ever created, featuring improved readability, new coverage of the Apple IIe and Apple IIc, and a forward and historical perspective by Robert Tripp.

A comprehensive guide to the hardware and firmware organization and architecture of the Apple II computer, What’s Where in the Apple discusses concepts and programming techniques useful for mastering the inner workings and hidden mechanisms of the Apple II.

The numerical Atlas and alphabetical Gazetteer guide you to over 2,700 memory locations of PEEKs, POKEs, and CALLs in DOS and ProDOS. The names and locations of various Monitor, DOS, Integer BASIC, and Applesoft routines are listed, and information is provided on their use.

Applesoft and Integer BASIC users will learn how to speed up and streamline programs. Assembly language users will discover routines that simplify coding and interfacing. All users will find this book helpful to understand the Apple II and essential for mastering it!

Features

• The definitive guide to the Apple II computer.
• New Forward and The Evolution of WWA by original publisher Robert Tripp.
• Article by William F. Luebbert about WWA that originally appeared in MICRO.
• All Apple IIe and Apple IIc models are covered for the first time in two Chapters and the Atlas/Gazetteer.
• More new features include: Chapter 1 describing Apple computer models, Appendices, Glossary, and Index.
• With over 4,000 hours of editing, restoration, formatting, and new features, this new Enhanced Edition is the most complete and accurate edition ever created.
• 23 Chapters encompassing a comprehensive guide to the hardware and firmware organization and architecture of the Apple II computer to help BASIC and Assembly language programmers through clear tutorials and examples.
• Over 2,700 memory locations of PEEKs, POKEs, and CALLs in DOS and ProDOS, detailing routines and use.
• All complete programs in the book are available on an Apple II DSK image.
• Almost 600 pages.
• Introduced and produced by two long-time Apple historians, Brian Wiser and Bill Martens.

Pricing

What’s Where in the Apple – Enhanced Edition is available in Softcover for $49.98 and Hardcover for $69.95 through the Lulu bookstore.

July 21st, 2016

Lawless Legends Team produces Ancient Legends Game


Ancient_Legends

Click picture to redirect to Ancient Legends download page.

July 8th, 2016

Space 4048

AppleIIGSMarc posted to comp.sys.apple2 about a game he’s working on. Looks good!

Hey everyone, I just wanted to share with you a small preview of a game I’ve been working on. It’s a lo-res, vertically scrolling shooter that will run on any 48k Apple II. Yes, the graphics are extremely blocky and a bit ugly, but I thought it’d be a fun way to learn 6502 assembly on the Apple II. It’s not quite ready for release, but when it’s done I’ll make it available to anyone interested.

Oh, and if you watch the video, I recommend keeping the size small as it’s easier on the eyes. I know this isn’t Game of the Year material, so please be kind! :)



June 8th, 2016

Genius Episode 1 “Into the Toy Warehouses” now available

It’s mid-2016 and a new Apple II game has been published called GENIUS, Ep.1 “Into the Toy Warehouses” by Daniele Liverani. Billed as a strategic, fast-action high-res arcade game, you must help GENIUS save an imprisoned prince by tackling 80 levels of obstacles, puzzles and enemies.

The first copy of the game is up for auction on eBay.

GENIUS requires at least an Apple II Plus with 48KB RAM. Mockingboard support (via slot 4) is also supported.

Read all about how GENIUS went from concept to software in a ziplock baggie HERE.

May 31st, 2016

Kerbal Space Program for Apple II

Vince Weaver has written an Applesoft version of the game Kerbal Space Program, a simulator for building spacecraft and flying them to assist the Kerbals achieve their mission of conquering space. You can get the games instructions, source code and other bits from the KSP for Apple II website.



April 25th, 2016

MSX games and applications on the Apple II?

Ian Kim of South Korea is a busy person. He’s apparently working on a Z80 co-processor board that will run MSX programs on the Apple II. I’ve used Google Translate (the site is on Korean) to get a pretty good translation here.

March 28th, 2016

6502 Workshop announces “Nox Archaist” RPG

Nox

We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date sometime this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog as development progresses.

Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below.

Please send us your comments and suggestions! We would like to include many community sourced ideas into the game.

http://www.6502workshop.com – Nox Archaist website with our blog, current gameplay video, screenshots, and gifs.


Demo gameplay video featuring the current game engine.

6502 Workshop Mission:

  • Develop a fun game CRPG enthusiasts will enjoy playing
  • Include ideas and feature sourced from the Apple II community when possible
  • Explore a modern evolution of the Apple II RPG genre
  • Create a repository of hard to find technical information on developing Apple II games
  • Determine how many two layer shrubberies with a path down the middle will fit on the Apple II hi-res screen

Nox Archaist Technical Details:

  • Runs on any 128k Apple IIe or later system
  • Physical machines and modern emulators are supported
  • Current game testing is being done on a physical Apple IIe and in AppleWin
  • Coded entirely in 6502 Assembler, no construction sets used
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