January 18th, 2018

Announcing ProDOS 2.4.2 for all Apple II computers

Via Callapple.org at http://www.callapple.org/vintage-apple-computers/apple-ii/announcing-prodos-2-4-2-for-all-apple-ii-computers/, thanks to John Brooks:

ProDOS 2.4.2 is a minor release with bug fixes and updates. It replaces ProDOS 2.4 and ProDOS 2.4.1.

Bugs fixed:
1. If a directory with more than 255 files was used, and then a different disk was used, a Bad Dir Error $51 was reported.
2. Bitsy Bye was not compatible with the Appletalk Workstation card.
3. Bitsy Bye was not compatible with the Mac LC Apple IIe card.

Updates:

1. Thunderclock driver is updated for years 2018 – 2023
2. ADT Pro v2.0.2
3. Copy II Plus v8.4
4. Added Cat Doctor’s extended utilities

If you’d like to help develop or test future versions, please contact me.
Enjoy.
-JB
John Brooks
Twitter: @JBrooksBSI

Download Disk Image: ProDOS_2_4_2.DSK

If you’d like to support John’s efforts to improve the Apple II, donations are welcome through Paypal

January 17th, 2018

PLASMA Developer Preview 1.0 available

David Schmenk has just released v1.0 of the developer preview of PLASMA.

Modern Retroprogramming on the Apple II. When was the last time you programmed a modern language on a 40 year old computer? Now is your chance. PLASMA is a combination of operating environment, virtual machine, and assembler/compiler matched closely to the 6502 architecture.

Check out the Release Notes for details: https://github.com/dschmenk/PLASMA/blob/master/doc/Preview%20Version%201.0.md

January 3rd, 2018

Virtual ][ v8.0 goes 64-bit

Thanks to a message posted by David Finnigan on comp.emulators.apple2, please note that Gerard Putter has just released v8.0 of his Apple II emulator for Mac OS.

 

For more information, please visit virtualii.com
 

This version contains extensive behind-the-scenes updates and rewrites to remain compatible with new versions of macOS, forming a basis for further future development.
For example, the application was still 32-bit; as of this release it is a 64-bit app, making it compatible with modern Mac APIs, improved memory management, etc.

Although I tested the app thoroughly, I might have inadvertently introduced new bugs due to the extensive changes. If you find any, let me know.

Furthermore:

  • A disk image file can now be double-clicked in the Finder to start a virtual machine with that disk inserted.
  • Added the feature to speak the text on the Apple II screen, using the Mac voice synthesizer.
  • Fixed an issue that could cause a new virtual machine window to appear with a very small size.
  • Fixed an issue that caused the Inspector’s disassembly to show empty lines when scrolled.
  • Rewrote the “movie making” feature to use the AVFoundation framework. When running macOS 10.13 (High Sierra) or later, the movie is written using the HEVC codec. Older system use the H264 codec.
  • Clarified the section in the Help file on game controller setup.
  • Removed the option to select a folder where the ROM files are located. This feature often caused confusion, and led to some tricky problems. You can however still select a specific ROM file for a virtual machine. If you don’t specify such a file, the app will search for a matching ROM file in one of the standard locations.
  • The app now submits crashes or similar app issues to the developer. These reports are fully anonymous, and help improving the app. If you wish you can disable it in the application preferences.
December 12th, 2017

Andy McFadden releases CiderPress v4.0.3

Andy McFadden announced today, on comp.sys.apple2, the release of version 4.0.3 of CiderPress, his (more than) disk image utility for Windows.

If you want to know more about the update, click the second link!

 

CiderPress v4.0.3 has been released.  This is functionally the same as v4.0.3-a3, but with the version number changed to make it “official”.

http://a2ciderpress.com/

https://github.com/fadden/ciderpress/releases/tag/v4.0.3

October 10th, 2017

Orca/C, Linker & library source released on GitHub

Mike Westerfield of The Byte Works recently announced on the Facebook Apple II Enthusiasts group that he had made the source code to Orca/C, the Linker and the OrcaLib library available on GitHub.

Mike retains copyright of the code and rights to distribution, but is making it available on GitHub to accept contributions of fixes from the community.

September 19th, 2017

Nox Archaist Kickstarter is Live!

6502 Workshop announced today that their Kickstarter Campaign for Nox Archaist has been launched!

Nox Archaist’s Kickstarter Collector’s Edition recaptures the immersive 8-bit RPG experience of the 1980s with its full color game box stuffed with feelies including fabric map, printed manual, and game artifacts – all with custom, professional artwork.

Listen to this episode of the Open Apple podcast, or watch this Assembly Lines video interview on YouTube to learn more and click here to back Nox Archaist today and help make this project a reality!

June 28th, 2017

Nox Archaist dungeon module completed

6502 Workshop announces a major milestone in the development of Nox Archaist, their 8-bit, tile-based RPG: the dungeon module has been completed. The short narrative video Dungeons of Drathnor uses the Nox Archaist engine to demonstrate this module, along with new combat spells, new tile graphic animations, and dungeon puzzles.

In the previous episode, the band of heroes launched cows with prejudice to defeat the ogre guarding the ruins, rumored to contain great evil and treasure.

The heroes have been talking about these ruins for three episodes. They have completed their preparations to enter the ruins — but will they actually make their way in? Watch to find out! Onward to glory and gold!

May 18th, 2017

Nox Archaist combat module, part 2

6502 Workshop announces the release of Part 2 of the short short narrative video Cow-A-Pult using the game engine of their 8-bit tile-based RPG. This video shows more combat features. Mark Lemmert assures us that “Part 2 really does have cows in it. The people who omitted the cows from Part 1 have been sacked.”

In the previous episode, the band of heroes found a village that was attacked by marauding orcs. Now the adventure continues into the wilds to find the lair of the orcs and confront the guardian of the ruins.

This video introduces several gameplay elements:

  • New spells
  • New combat tactics
  • New tile graphic animations

Look for more details about Nox Archaist’s combat in the June 2017 issue of Juiced.GS prior to the game’s release later this year.

April 29th, 2017

AFPBridge facilitates TCP/IP based AppleShare connections for Apple IIgs

Stephen Heumann has released AFPBridge, a tool that allows an Apple IIgs to connect to file servers using the Apple Filing Protocol (AFP) over TCP/IP. It works by using the existing AppleShare FST, but redirecting its network traffic over TCP/IP rather than AppleTalk.

With AFPBridge, anyone with a Marinetti-compatible network interface (such as an Ethernet card) can connect to AFP file servers from a IIgs, with no need to set up a LocalTalk network. This provides a very convenient way to move files to and from the IIgs, just by copying them in the Finder or accessing them in any other IIgs program.

See the AFPBridge website for more information.

April 21st, 2017

Nox Archaist combat module completed

6502 Workshop announces a major milestone in the development of Nox Archaist, their 8-bit, tile-based RPG: the combat module has been completed, as showcased via the short narrative video Cow-A-Pult (Part 1) using the Nox Archaist engine.

In the previous episode, the wizard Ojithar warned that the nearby ruins contain a great evil. Of course, that’s where the party is headed today, as there’s bound to be treasure!

This video demonstrates several new game features:

  • Combat scenarios
  • Spellcasting special effects
  • New tile graphic animations
  • NPCs outside of towns

Look for more details about Nox Archaist’s combat in the June 2017 issue of Juiced.GS prior to the game’s release later this year.

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