September 25th, 2016

Pleins gaz by Froggy Software

Brutal Deluxe Software, in partnership with Jean-Louis Le Breton (CEO of Froggy Software) and Richard Soberka (programmer, author of Zephyr), is happy to announce the release of the arcade game Pleins gaz for the Apple II.

This color HGR arcade game was released by Froggy Software in late 1986. As the company shut its doors shortly after, the game was barely distributed.

Version 1.2 presented here runs under ProDOS and is hard disk drive installable. The game runs on all Apple II with 128KB of RAM.

Together, in 2016, we have decided to release the game as software were distributed during the golden years of the Apple II: zip lock bag, manual, and floppy disk with label.

We auction the first three issues, one after the other. Those are signed by Jean-Louis Le Breton and Richard Soberka.

Pleins gaz package

September 7th, 2016

VNCView GS updated to v1.0

Stephen Heumann has updated VNCView GS to v1.0. The update includes optimized raw pixel decoding routines, meaning raw pixels can be decoded and displayed incrementally while receiving data and there is now an added option to tune Marinetti for high throughput.

This software allows an Apple IIgs to connect over a network to any computer providing VNC services, to display and interact with that computer’s graphical desktop environment.

July 26th, 2016

KansasFest 2016 HackFest videos and downloads




Rob McMullen
Omnivore
Jumpman Level Editor

Jeremy Rand
Bejeweled Project Page
Bejeweled Bootable Disk Image

Kevin Savetz
Kaverns of KFest Project Page
Kaverns Bootable Disk Image

Paul Hagstrom
WavyDots Project Page

July 26th, 2016

4am releases Passport, automated copying tool


Passport

Passport is a verification program for 5.25-inch Apple II floppy disks. It can verify all unprotected disks and many copy-protected disks. It can also create a copy of the original disks in a standard 16-sector format, and optionally apply patches to the copy to help make the copy work properly.

BOOM!

Jeremy Barr-Hyde is already using Passport. Check out his excellent blog post documenting his archival workflow for backing up protected diskettes.

https://jbretro.wordpress.com/2016/07/25/passportby4am-jbhworkflow/”

July 21st, 2016

Lawless Legends Team produces Ancient Legends Game


Ancient_Legends

Click picture to redirect to Ancient Legends download page.

July 8th, 2016

Space 4048

AppleIIGSMarc posted to comp.sys.apple2 about a game he’s working on. Looks good!

Hey everyone, I just wanted to share with you a small preview of a game I’ve been working on. It’s a lo-res, vertically scrolling shooter that will run on any 48k Apple II. Yes, the graphics are extremely blocky and a bit ugly, but I thought it’d be a fun way to learn 6502 assembly on the Apple II. It’s not quite ready for release, but when it’s done I’ll make it available to anyone interested.

Oh, and if you watch the video, I recommend keeping the size small as it’s easier on the eyes. I know this isn’t Game of the Year material, so please be kind! :)



June 30th, 2016

KABOOM! v1.03 released

Just in time for the American 4th of July (Independence Day) Holiday, Jesse Blue of NinjaForce has released KABOOM! v1.03. KABOOM! was recently updated to support the 4play Joystick Card by Alex Lukacz and the 4soniq 4-Channel Stereo Card by Jon Christopher Co and John Valdezco.

June 8th, 2016

Genius Episode 1 “Into the Toy Warehouses” now available

It’s mid-2016 and a new Apple II game has been published called GENIUS, Ep.1 “Into the Toy Warehouses” by Daniele Liverani. Billed as a strategic, fast-action high-res arcade game, you must help GENIUS save an imprisoned prince by tackling 80 levels of obstacles, puzzles and enemies.

The first copy of the game is up for auction on eBay.

GENIUS requires at least an Apple II Plus with 48KB RAM. Mockingboard support (via slot 4) is also supported.

Read all about how GENIUS went from concept to software in a ziplock baggie HERE.

May 31st, 2016

Kerbal Space Program for Apple II

Vince Weaver has written an Applesoft version of the game Kerbal Space Program, a simulator for building spacecraft and flying them to assist the Kerbals achieve their mission of conquering space. You can get the games instructions, source code and other bits from the KSP for Apple II website.



May 12th, 2016

Brutal Deluxe updates i’m fEDD up

Brutal Deluxe Software offers a maintenance release to their 5.25″ and 3.5″ preservation software. Now at v2.1, i’m fEDD up fixes two bugs and better supports available blocks on the volume where the different disk images are saved.

imfeddup

You can download it at http://www.brutaldeluxe.fr/products/apple2/imfEDDup/

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