April 7th, 2014

Sweet16 3.0.3 released

Eric “Sheppy” Shepherd has released Sweet16 3.0.3. The key changes in this release are a new About box—the first portion of Sweet16 to be rewritten as Cocoa code—and the following two key bug fixes:

  • Fixed a memory leak in full-screen mode that would fairly quickly eat up a lot of free memory the longer you stayed in full-screen mode.
  • The internal tools used to implement the ability to drag files in and out of the emulator were not built correctly to support Intel Core Duo processors. These are the earliest processors supported by Sweet16, and were not working with this feature. Now they are.

There are a few other changes as well, so be sure to review the release notes.

Sweet16 about box

Sheppy says he’s especially excited about the new About box, because it’s the first step on the road to gradually converting Sweet16 into a modern Cocoa application, which will make it easier to develop and maintain in the future. He hopes to tackle the Disks window next.

February 15th, 2014

Krüe releases stitch, a 4 channel 1-bit music tracker for the Apple II


stitch

Get it here.

January 27th, 2014

Brian Picchi releases Retro Fever

Brian Picchi (and friend Brandon Bogle) have released a new game for the Apple II series, Retro Fever. The game’s premise should be a familiar one – you’re an Apple II collector trying to obtain more items for your collection while overcoming obstacles and baddies.

Brian’s announcement is attached.

Introducing a new hi-res arcade game for your favorite old school computer. For this game I teamed up with programmer and friend Brandon Bogle of retroswitch.com (some of you may know him as the creator of the Flyer Internet Modem for the 8-bit Commodore line).

In the game you play as an Apple II enthusiast trying to add to their collection. Objectives include collecting the computers from a recycling center, fixing them in a repair shop, and protecting them from the yellowing effects of the sun! Standing in your way is an evil businessman who only wants the computers to resell on ebay for inflated prices. You’ll also need to avoid reckless drivers, overgrown lab rats, and your angry wife who wants you to sell your “junk”. This game has it all!

The disk image is 100% free so please try it out (and report any bugs!), but I’m also making a physical version available for purchase that includes the 5.25″ disk, a quality manual, and a genuine zip lock baggy. You can obtain it here: http://tanrunomad.com/official-games/

Game play video: http://www.youtube.com/watch?v=ZsnV1BGMSfY

Retro Fever will run on any Apple II with 64k memory. Keyboard and Joystick both supported. Enjoy!

January 21st, 2014

Penguin/Polarware Software library now available on Apple2Online.com

Via Applefritter

Dr. Kenneth Buchholz is pleased to announce the addition of a new product library dedicated to Penguin / Polarware Software for the Apple II series of computers on www.Apple2Online.com. Working with Mark Pelczarski, founder & President of Penguin Software, the entire product line has been located, archived and made available on A2OL. Mark was able to provide non-copy protected versions of some of the earlier copy-protected offerings from Penguin, along with a never-released game (Poof!) which was the precursor for the Spy’s Demise.

In addition to the software library, we have also produced a high quality, searchable PDF of Mark’s book, Graphically Speaking. Mark was also able to provide disk listings of all of the program code appearing in the book, and it is now also available for download!

We have several of the boxes and inserts available in PDF format, and are searching missing titles so if you have any and are willing to contribute, please contact Ken.

January 20th, 2014

Andy McFadden releases CiderPress v3.0.2d1

It’s been 5 long years since the last update, but CiderPress (for Windows) finally gets some love that includes a few new features and bug fixes. In case you don’t know, CiderPress is the essential utility for working with Apple II disk images on Windows-based PCs. It supports ShrinkIt (NuFX) files, and disk images with DOS, ProDOS, Pascal, CP/M and RDOS filesystems. It can also work with .gz and .zip files. In short, it’s the Swiss Army Knife of disk image manipulation.

You can get the new version from: http://sourceforge.net/projects/ciderpress/files/CiderPress%20Executable/3.0.2/

Please note that while this is the latest release, Andy has said this is a ‘development version’ that will need to be thoroughly tested. For now, CiderPress 3.0.1 is still the ‘official’ build.

Tip o’ the hat to Bill Buckels via CSA2.

January 20th, 2014

Ivan Drucker releases updated A2Server, A2Cloud apps

From CSA2:

So much for my hiatus. I’ve snuck out a couple of updates. If you haven’t been keeping score since the above announcement:

A2CLOUD 1.6.2 supports PC ANSI color and graphic text using Spectrum’s ANSI online display; has better VT-100 emulation for non-ASCII characters in ProTERM and Z-Link; provides ttytter for Apple II tweeting; adds sciibin and unblu for dealing with BinSCII and Binary II files; enables 300 baud support for you Micromodem nostalgists; and adds telnet (which I hadn’t realized wasn’t in default Raspbian) for online BBS access. Update with “a2cloud-setup”.

A2SERVER 1.1.4 fixes a bug preventing network boot from working if set up with version 1.1.3 while A2CLOUD was also installed. Update with “a2server-setup”.

If you’re starting fresh, Raspple II 1.0.5 includes both of the above: http://ivanx.com/rasppleii

Thanks to Alistair, Daniel, Stephen, and others for the suggestions and bug reports that prompted the above releases.

If you want to know about future updates in real time, you should probably follow me on Twitter at @II_tweets, since that seems to be the only place I’ve been consistently announcing them.

Enjoy,
Ivan.

January 15th, 2014

Codename: Tokenizer

Arnaud Cocquière, webmaster of Ctrl-Pomme-Reset.fr and Apple II enthusiast, announced today the release of Tokenizer.


Tokenizer

This new Windows 32 utility translates an AppleSoft source file written on a modern machine, to a AppleSoft-tokenized binary file which can be later integrated onto a disk image file with Apple Commander or Cadius.

As Arnaud states in his announcement, Tokenizer‘s code comes from Andy McFadden’s Ciderpress. Adapting the code from C++ to standard C will allow others port it to Linux or Mac OSX operating systems.

Download Tokenizer @ http://www.ctrl-pomme-reset.fr/2014/01/15/nom-de-code-tokenizer/

January 13th, 2014

SNAP updated to v1.1.6

Ewen Wannop has updated SNAP usenet reader to v1.1.6 to resolve a bug with the Marinetti 3.0b3 system init. You can get the latest SNAP and the rest of Ewen’s superbly useful software from http://www.wannop.info/speccie/Site/Speccies_Home_Pages.html

In addition, Ewen has been given the go ahead to also include the latest Marinetti 3.0b7 system init with his software, even though it’s not yet available on SourceForge.

January 12th, 2014

Paul Lutus GPL’s player routine from Electric Duet

Mark Pilgrim wrote on CSA2:

I just had a brief but constructive email discussion with Paul Lutus, the author and copyright holder of “Electric Duet,” the 2-note software synthesizer for the Apple II. He has generously agreed to release the music player routine itself under the GNU GPL. Paul requested that I credit it like this in my upcoming project:

Electric Duet Music Player
Copyright 1982, P. Lutus
Released under the GPL
(http://www.gnu.org)

Paul informed me that this open source license grant applies only to the player routine itself (the one you can tell Electric Duet to generate at any starting address and save as a separate file). The rest of the Electric Duet disk, including the editor, remains under his original copyright.

I don’t claim to speak for Paul. I’m just reporting the outcome of our conversation in a public forum in case anyone else is interested.

Cheers,
-Mark

January 12th, 2014

Silvern Castle 9.5 released

Jeff Fink has released Silvern Castle 9.5, the popular Wizardry-like RPG game for the Apple II. You can download it from either:

http://webpages.milwpc.com/finkjc/silverncastle/
or
http://finkjsc.a2hq.com/silverncastle/

Bugs Fixed in v9.5:

  • Thanks to Choi Youngjoo for reporting error #53-4035 (and subsequent #53-143 at title page) due to potential overflow of message time delay variable at Red Dragon Inn.

Stuff Changed in v9.5:

  • Added rarity byte to each monster.
  • Low-level encounters more likely to be patrols or swarms.
  • MicroDot error codes are now reported in the range 256-511.
  • Casting sleep or dispel now displays the total number of identical monsters affected instead of per group.
  • Characters must have stowage containers to carry more than 100 coins without incurring an encumbrance penalty. You may carry as many containers as you have open slots, but to simplify game management, for those containers to be used to carry coins they must be equipped. Encumbrance is optional – see the preferences.
  • Confirmation shown when Equip All selected.

New Stuff Added in v9.5:

  • Stowage containers: Backpacks (2000 coin capacity) and sacks (500 coins).
  • Camp now has a S)towage option to easily manage encumbrance.
  • New status: DYING! When your hit points reach zero or below you are considered unconscious (DYING). You become DEAD when your hit points fall below a negative number equal to your maximum hit points. A DYING character is unable to act and takes damage like a POISONED character until DEAD.


sc

Tip o’ the hat to Ken Gagne for sharing this story.

« Previous Entries | Next Page »