AppleIIGSMarc posted to comp.sys.apple2 about a game he’s working on. Looks good!
Hey everyone, I just wanted to share with you a small preview of a game I’ve been working on. It’s a lo-res, vertically scrolling shooter that will run on any 48k Apple II. Yes, the graphics are extremely blocky and a bit ugly, but I thought it’d be a fun way to learn 6502 assembly on the Apple II. It’s not quite ready for release, but when it’s done I’ll make it available to anyone interested.
Oh, and if you watch the video, I recommend keeping the size small as it’s easier on the eyes. I know this isn’t Game of the Year material, so please be kind! :)
It’s mid-2016 and a new Apple II game has been published called GENIUS, Ep.1 “Into the Toy Warehouses” by Daniele Liverani. Billed as a strategic, fast-action high-res arcade game, you must help GENIUS save an imprisoned prince by tackling 80 levels of obstacles, puzzles and enemies.
The first copy of the game is up for auction on eBay.
GENIUS requires at least an Apple II Plus with 48KB RAM. Mockingboard support (via slot 4) is also supported.
Read all about how GENIUS went from concept to software in a ziplock baggie HERE.
Brutal Deluxe Software offers a maintenance release to their 5.25″ and 3.5″ preservation software. Now at v2.1, i’m fEDD up fixes two bugs and better supports available blocks on the volume where the different disk images are saved.
You can download it at http://www.brutaldeluxe.fr/products/apple2/imfEDDup/
The 4play card is an interface for simultaneously connecting 4 digital (Atari style) joysticks to the Apple II for multi-player gaming and possibly other creative applications. The 4soniq appears to be a 4 channel stereo card.
This is a developing story. More information is forthcoming.
Brisbane, Australia, 29 April, 2016 – Alex Lukacz, well known in Apple ][ circles for his hardware hacking projects, today announced the debut of 4play, a digital joystick interface card for the Apple ][ line of computers. With the 4play card, Apple ][ gamers have a modern solution to connect up to four digital joysticks to an Apple ][.
The 4play supports the original Atari Joystick (and some derivatives of that standard). It is also possible to retrofit 4play support to keyboard-controlled Apple ][ games by redirecting keyboard control calls to the appropriate 4play memory addresses.
The 4play was designed in collaboration with Jesse Blue, of Apple IIgs development powerhouse Ninjaforce. Jesse was instrumental in helping Alex to refine the design and features of the card.
In conjunction with the 4play’s release, Ninjaforce jointly announces a 4play compatible version of its popular Bomberman clone KABOOM! The newly released v1.02 of KABOOM! supports the use of up to four digital joysticks in conjunction with the 4play. Other changes include the ability to control game menus via a connected joystick.
The 4play was announced during the 29 April 2016 WOzFest (Wollstonecraft OzFest) gathering of Apple ][ enthusiasts hosted by Sean “europlus” McNamara on the Lower North Shore of Sydney, Australia. Alex joined the gathering via video hookup to make the announcement, and a pre-release card was available for WOzFest attendees to inspect and use for KABOOM! gameplay.
Technical details on the operation of the 4play and how to modify existing keyboard control code can be found at Alex’s blog. The 4play-compliant version of KABOOM! is available for download from the Ninjaforce website.
Alex Lukacz has been programming Apple ][‘s since 1983, after outgrowing his Dick Smith System80, a TRS-80 Model I clone. After a long hiatus he returned in 2007 to become a regular OzKFest attendee and blogger, showing off various projects ranging from a wireless turtle robot called WALTR to reconstructing Apple ][-driven LEGO kits to his work on floppy drive emulation and video adaptors.
Ninjaforce has long been known for their programming and graphics prowess with their Megademo and work on the Apple IIgs port of Wolfenstein 3D. They literally exploded into prominence on the Apple ][ scene in 2015 with the release of the critically acclaimed Bomberman clone, KABOOM!. KABOOM! pairs exciting gameplay with outstanding graphics and sound to fully exploit the capabilities of the Apple IIgs. Based in Germany, Ninjaforce has released many Apple ][ software products and demos since 1992.
Brutal Deluxe is a big fan of the works of the French United Crackers Klan/Miami Software and the group wanted to thank them for what they have brought to the Apple IIgs.
Find a page with their software (cracks, demos, games, slide shows, utilities) and source code (yes, source code of ZZCopy ;-)) now @ http://www.brutaldeluxe.fr/tribute/fuck/
We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date sometime this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog as development progresses.
Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below.
Please send us your comments and suggestions! We would like to include many community sourced ideas into the game.
http://www.6502workshop.com – Nox Archaist website with our blog, current gameplay video, screenshots, and gifs.
Demo gameplay video featuring the current game engine.
6502 Workshop Mission:
- Develop a fun game CRPG enthusiasts will enjoy playing
- Include ideas and feature sourced from the Apple II community when possible
- Explore a modern evolution of the Apple II RPG genre
- Create a repository of hard to find technical information on developing Apple II games
- Determine how many two layer shrubberies with a path down the middle will fit on the Apple II hi-res screen
Nox Archaist Technical Details:
- Runs on any 128k Apple IIe or later system
- Physical machines and modern emulators are supported
- Current game testing is being done on a physical Apple IIe and in AppleWin
- Coded entirely in 6502 Assembler, no construction sets used