July 18th, 2015

KansasFest 2015 Friday Report

Friday’s report is brought to you by third year attendee Mike Whalen.

Friday (Day 3)

Friday is nearly always bittersweet for me, at least in the few years that I’ve attended the show. Why? Well, thoughts of returning to the Real World(tm) begin to intrude. Oh no! It’s almost over. What will I do? I stare at the ceiling from my bed.

Well. Hmmm.. Okay. Okay. Focus. Focus. Jump up out of bed and… okay, I’m really tired. There are many, many caffeine-hazed hours ahead. And today is ACTION PACKED.

Thanks to a generous donation from the Mark Frischknecht Black Blood of The Earth Foundation, the caffeine flowed and I could walk to breakfast. But this breakfast had to be quick! Because CoCos await.

WHAAA–? Cocos? Surely I mean Hot Cocoa right? Like, the drink? Er… uhm, no. Special Guest John Linville of The CoCo Crew podcast ran a succinct and informative session on the history of Tandy’s Color Computer series. Now, why would we dare have such a session? Simple. We love all things retro and John pointed out several instances where the CoCo and Apple II have shared heritage, whether it was technology or ideas or people. Of course, everyone’s interest was piqued and John found himself peppered with all manner of technical questions. John’s technical chops allowed him to answer all questions. The session was a welcome twist to the day! And it’s just beginning!

The second session was piled right atop the previous and whereas the previous session was a teensy bit outside the ][, the new one was HARDCORE APPLE. Quinn Dunki, who has really come on strong in the community in the last couple of years, unveiled her brand new artistic sandbox called WeeGUI. WeeGUI is straightforward. Quinn offers you a way to easily create MouseText screens. As a relative programming dummy, even I was able to create screens. And not only that, WeeGUI creates screens you can use a mouse to interact with. Yes, this means a mouse driver is included.

First-timer Javier Rivera gave a highly anticipated session. Javier has been Retrobriting browned and discolored Apple II shells from sun-drenched Miami for quite awhile. Today he dropped his Bomb of Knowledge on all the attendees. Javier showed examples of recent work — including work done in the two days Javier was on-site! Javier explained the mixture he had settled on and, when he was done showing off the examples, brought a number of the attendees outside to Retrobrite their treasures. It was a rare opportunity to get hands on with a RetroBrite master.

After a hearty lunch (urp), Michael Mahon and Charles Mangin blew everyone’s mind (mindblow.gif) when they demonstrated a sequence-controlled music synthesis for the Apple II. No, seriously. No, this was _not_ a beep and/or boop. Not only did Michael and Charles demonstrate the code and how it was developed, they totally had seven Apple IIs playing songs with each one taking up an instrument. Strings sounded like strings coming from one Apple II. Drums sounded like drums and they came from a different Apple II. And we even heard a new composition from Seth Sternberger of 8 Bit Weapon. I dare say I heard jaws hit the floor a few times. But, honestly? Those could have been deep bass drums.

Jan Saggiori recounted a fascinating story about the various actions (ethical and not) in the pay-tv industry around Europe, the UK, and elsewhere. Lawsuits, secret emails, industry titans in skivvies. This was quite a session.

Ken Gagne began his first of three sessions of the day. In this first one, he recounted his history on YouTube with his Let’s Play and Unboxing videos. Ken went into a bit of the trials and tribulations and demonstrated the technology that enables him to record an Apple II game for YouTube. Ken even did an impromptu Let’s Play of Dagen Brock’s Flapple Bird!

After that, it was time for the annual Juiced.GS Pizza Party. Thousands of Pizzas showed up. Hungry from all the thinking, we devoured while Ken Gagne (in his second of three sessions) gave the latest update on Juiced.GS showing the phenomenal growth that has happened over the last few years. That makes for some good news. Juiced.GS will continue! And subscriptions will be available for 2016! Afterwards, several awards and thanks were handed out. David Schmenk, Ivan Drucker, James Littlejohn, Henry Courbis, and Anthony Martino all won Apple ][ Forever awards for their work in the community. Charles Mangin won the best wacky tie. Finally, three people (!) won best door prize. Carrington Vanston won for his door-spanning Choose Your Own Adventure series in which several envelopes with index cards inside, ushered you along the game. Sarah won for her low-res screen pixel art tools which encouraged passers-by to create their own low-res screen right on her door. And last, but not least, Chris Torrence, who edited and released a new edition of Assembly Lines, put together a veritable Karateka game _on_his_door_. How, you ask? With paper cutouts. And they filmed a video showing the entire game in puppet show mode. So, yes, he won too.

After the party and the annual KFest group photo, David Schmenk gave an update on his PLASMA programming language which is now blessed with a new moniker: PLASMA 1 ][ ///. David brought everyone through the most recent changes and demonstrated a number of examples that he encouraged the attendees to download from his Github. Again… programming dummy and I understood it. You will too.

Charles Mangin came back for his annual RetroConnector update. Charles showed off all his latest designs and detailed what was going to be available at Saturday’s show. Of course, all of these items are worth my dollars.

Ken was back AGAIN for the third and last session of the night, but this one was a show-stopper. Last year, Ken ran a live interactive “text” adventure. This year, he ran a new text adventure, Space Station! Over a dozen people worked together to get out of predicament the player found herself, stuck on a space station, dizzy, with a warship knocking on the doors with deadly torpedoes. Multiple tries were tried and forays forged but the good ending was never found sadly.

Brian Wiser wrapped up the night by highlighting the Firefly fan movies and even new games. Brian’s session has become a yearly tradition and there’s always newcomers for Brian to help usher into the Firefly universe. Brian is a great presenter and can make Firefly exciting for everyone.

And with that it was off to bed. Boo! The second to last day is over! :-( Why? Why??? Ok. Ok. There’s one more day. Breathe. Breathe.

July 17th, 2015

KansasFest 2015 Thursday Report

Thursday’s report is brought to you by fifth year attendee Mark LaPlante

Thursday (Day 2)

Today’s schedule was packed full of mostly technical sessions. Some were about software, some were about hardware, some a little of both, but what struck me most, and what I enjoy about KFest, is they were about collaboration.

Following breakfast Stephen Buggie explained the importance of EPROMs, creating them, preserving them, and sharing them with others. At least according to the session guide. I am not a morning person and, unfortunately, I missed both breakfast and that talk. My apologies.

Next, Quinn Dunki delved into the basics of mouse programming on 8-bit Apple IIs, a much more complex topic than I had imagined owing to the fact that different design approaches were taken on different machines. Quinn has generously provided a generic mouse driver and sample code at https://github.com/blondie7575/MouseII. During her talk she mentioned how her driver could not detect multiple mouse clicks between mouse movements. By this afternoon, she and Rebecca Heineman had teamed up to squash that bug!

Later in the day Charles Mangin of RetroConnector addressed the many versions of pre-ADB Apple II and Macintosh mouse hardware. Audience members speculated that a lack of collaboration between the Apple II and Macintosh teams (perhaps involuntary) may have led to early mice not always being compatible with both. Charles announced and demonstrated new products (pricing TBD) that will allow the mechanical mechanism to be replaced with an optical one (particularly useful if you have a broken or incomplete mouse), or going the other direction, allow a working Apple serial mouse to be used as a USB mouse.

Before lunch, Jay Graham taught us the history of Pascal, how it differs from AppleSoft, and gave a summary of several Pascal compilers for the Apple II. I am most interested in trying Kyan Pascal and it’s Unix-like shell, Kix. Surprisingly, even though he discussed using Turbo Pascal via a Z80 card, he did not go into Pascal for ARM processors installed in Apple IIs. Perhaps someone will take on that challenge next year.

After lunch, Javier Rivera showed us his techniques for converting CRT monitors to use LCDs. This often takes many months of research into finding panels of a suitable size. Results with LCDs are discussed pretty regularly on the Apple II Enthusiasts Facebook group, so keep an eye out there and share your results as well. You may learn of non-obvious solutions like Javier’s discovery of a visor-mounted display intended for use with a rearward-facing camera system for large trucks as a retrofit for the Apple IIc Flat Panel Display, finally making it usable, and in beautiful color.

Jason Scott entertained us with stories of at least five ways he and teammates at the Internet Archive have brought the Apple II into public view this past year. The Internet Archive web site has had a facelift and there are hundreds of Apple II software titles able to be run in a web browser. He and his request to be sent any and all CD-ROMs were featured on NPR and he has thanked them by outfitting their studio with an Apple II and three issues of Compute! magazine so they can experience the exhilaration of typing in programs.

Mark Pilgrim showed us a clever copy protection method involving intentionally getting the reading of data out of sync. This slowed down pirates over about 6 years as more and more publishers gradually adopted the technique. Rebecca Heineman pointed out that this had a side effect of making many very popular programs crackable all in pretty much the same way once a technique was discovered.

After dinner, Martin Haye spoke on behalf of the Lawless Legends team about their progress over the last year. Ivan Hogan has produced an amazing new font engine, David Schmenk’s PLASMA language has been enhanced and incorporated into much of the game code (PLASMA will be a topic of a session Friday evening), and the team has been working on fleshing out the game scenario. Lawless Legends is a labor of love for its creators, so when asked when it will be done the answer is simple — it will be done when it is ready. Martin is taking the request for an updated playable demo to be released back to the team. It seemed like that was a definite possibility; a good place to watch for news is their Facebook page.

Word has gotten out that Kansasfest is a friendly place for fans of other vintage computing platforms, and Kevin Savetz, Wade Ripkowski, and Rob McMullen compared the development of the Atari 8-bit computers with that of the Apple II. It seems there was quite a bit of collaboration between the two companies — well, at least some Atari engineers were working on the Apple II on the side — some contributed expertise, some likely contributed Atari hardware, and some outright left Atari to work for Apple. Kevin laid down a sort of gauntlet by showing an impressive game written in just 10 lines of BASIC — one contest at an Atari conference I won’t even pretend to remember the name of.

There were several parallel workshops in the evening. Some people worked on Briel Computers kits and Chris Torrence led folks through building a cable which allows feeding a Night Owl security monitor with video and power from a IIc monitor port. KFest is crawling with this monitor this year — a buying frenzy ensued a while ago after it was discussed on Facebook. Others helped repair keyboards, install oscillators and EPROMs, troubleshoot game controllers (a Flapple Bird and Lit’l Red Bug game tournament was taking place in an adjacent conference room). The smell of solder, flux, and Krispy Kreme donuts wafted throughout the building, and life was good.

Finally, I would like to discuss the session that brought the theme of collaboration to mind the most for me. Dagen Brock shared all the ways he has worked with Apple II enthusiasts from all around the world throughout the past year. Following an impromptu Programmer’s Roundtable at last year’s KFest, Dagen was inspired to register and create a web site dedicated to Apple IIGS programming at www.apple2.gs. He collected and linked to a library of IIGS reference books, created a series of YouTube videos, published demos old and new, presented remotely to OzKFest, and disassembled and enhanced Transwarp GS firmware. I am sure I have left something out, but it was the disassembly project that really drove home the importance of collaboration. After disassembling most of the binary with The Flaming Bird disassembler (including translating 30+ pages of documentation from French to English), Dagen got stuck and turned to the Facebook group for help. It was only then that he learned that Antoine Vignau had already disassembled the firmware a few years ago.

So, folks, when you can, share early and share often — you never know what someone else may be working on. There are many rewards to be had when playing with our favorite computer, and, I like to think, even more so when we are able to cooperate across geographical and cultural boundaries.

July 12th, 2015

Apple IIgs System Software 6.0.2

Welcome to 6.0.2

 

What’s new for System 6.0.2

After 22 years, 2 months, 2 days and 2 hours since System 6.0.1 was released, this is a summary of the visible changes. There have been many bugs fixed and many features added that are not immediately visible–they will enable developers to create better future products.  Be sure to read the Shortcuts file on the SystemTools3 disk for more information.

Finder (see also Finder Help)

The list is FSTs now includes the RDOS 3.3 name.

You can navigate through the folders hierarchy with ‘Command-Up Arrow’.

Drivers

The Ethertalk driver is now included. This is the driver for the unreleased Ethernet for Appletalk card.

File System Translators (FSTs)

The HFS.FST bug is removed. Your HFS disks are now safe!

Some bugs from the PASCAL.FST were removed.

The DOS33.FST has been corrected.

Tools

The Animation tool (tool037) is now included. It allows fast animation on the Apple IIgs.

The TextEdit bug when more than 1024 styles were used is fixed.

The Font Manager bug is now squashed.

Some bugs in the Window Manager were removed.

QuickerGraph that accelerates some drawing routines is now included. This program is unfinished and your system may become unstable if you install it.

What’s next?

This is a proof-of-concept update. Updating the System Software can now be done! There are other bugs in the System, let’s correct them for a 6.0.3 update in a month or so…

Where to get it?

You can download it on the Apple II Documentation Project or Asimov.

July 12th, 2015

Ewen Wannop updates BrkDown, new Marinetti link layer for Uthernet II

In honour of KFest 2015, OZ KFest 2015 Take Two, and of course so I don’t suck, I have released two updates today.

Firstly, BrkDown gets even better, with more functionality, more features, more bug fixes, and is now even easier to use. The PDF manual has been updated to show the changes.

Secondly, with the Uthernet2 card getting nearer completion, I have released a Marinetti Link Layer for the new card.

Download ‘brkdown1.0.2.bxy’, ‘brkdown_manual.pdf’, and ‘uthernet2ll.bxy’ from my website:

http://www.speccie.co.uk

Ewen Wannop

July 1st, 2015

Apple IIGS System Software 6.0.x



Something interesting is on the horizon. Details to be released soon.

June 15th, 2015

NinjaTracker Tool221 released for the Apple IIgs

Thanks to Ninjaforce and the FTA, Brutal Deluxe Software is happy to announce the release of a new toolset for the Apple IIgs, NinjaTracker Tool221.


NinjaTracker

NinjaTracker Tool221 is a GS/OS toolset to play musical scores made with Ninjaforce’s MODConvert2 software. It works like the Soundsmith toolset 219 written by the FTA. Tool221 integrates the NinjaTracker software that plays Soundsmith-like musical scores to which Amiga MOD effects were added. Discover a new level of music quality for the Apple IIgs.

Get more information at http://www.brutaldeluxe.fr/products/apple2gs/tool221/

June 14th, 2015

Apple IIGS MegaTracker demo and MODZap player




June 12th, 2015

Wade Clarke releases old text adventures

Wade Clark (author of horror survival adventure Leadlight) has dug up some of his prior adventure games dating back 25 years. If you like text adventures, you should check them out.

June 11th, 2015

Original The Bard’s Tale series to live on with The Bard’s Tale IV

inXile Entertainment is currently running a Kickstarter to fund development for The Bards Tale IV. Yesterday, it was announced that backers at the $20 or higher level would receive free digital copies of the original The Bard’s Tale, The Bard’s Tale II: Destiny Knight and The Bard’s Tale III: Thief of Fate along with a deluxe double album soundtrack.

These games are available now via emulation, but the experience isn’t as seamless as it should be. Not to worry, because inXile Entertainment has partnered with the original The Bard’s Tale III programmer Rebecca “Burger” Heineman and her company Olde Sküül to make the games run natively on Macintosh and PC. That’s great news but the coolest bit is that the re-releases will be based on the Apple IIGS versions of the games (not the PC, or the Amiga… THE APPLE IIGS!) and will also include updated artwork.

I believe I can predict with some certainty that this Kickstarter will be a major topic of interest at this year’s KansasFest, where Rebecca Heineman happens be our very distinguished keynote speaker.


BardsTaleIV
COUNT ME IN! BACKED!

May 31st, 2015

Ewen Wannop releases updates to Spectrum, SAM2 and a bonus

SPECCIE’S PRESS RELEASE

I have today updated a few items on my website, and released a blast-from-the-past…

SAM2 goes to v2.0.5. This is a very minor bug fix.

Spectrum goes to v2.5.4. A bug was fixed, and a couple of minor adjustments were made. More importantly, Spectrum is now released as a stand-alone bootable 2mg disk image, that can be booted and used “as is”. A new Installer is provided on the disk, which allows Spectrum to be installed wherever you like, and for the required System files to be installed on any bootable device, not only to the current boot disk.

The three original Spectrum PDF manuals have now been bundled together as one zipped file, available as a legacy download, and the three manuals have now been reworked, so they are no longer split into before v2.5.3, and after sections.

Finally, I have delved into my archives, and resurrected an 8-bit telecommunications program that was commercially sold in the UK back in 1987. You can download both Gazelle, its PDF manual, and the updates listed above, from my website: http://www.speccie.co.uk

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