Based on the maddening ‘Flappy Bird’ game, Dagen Brock has released a reproduction (or de-make) game for the Apple II dubbed ‘Flapple Bird’.
Some of you may remember my earlier work on PLASMA, the Proto Language AsSeMbler for Apple. Some of you may even know it will be the language of Lawless Legends (https://www.facebook.com/LawlessLegends). But now, with a flurry of previous concepts and new ideas developed for the LL implementation, comes PLASMA 123. Why 123? Because it runs on the Apple 1, ][, and ///. “No way!”, you say. Way. And it runs the exact same PLASMA modules (user programs and libraries) on all three systems, without modification. That’s the power of a VM. But this VM was designed specifically for the Apple II (both 64K and 128K fully utilized) and the Apple /// (uses extended memory addressing, up to 512K), from the beginning. The Apple 1 got a quick port because of the awesome CFFA1 (Rich may still have some left).
Now this is a pretty early announcement, but I thought some of the more technically adventurous may want to take a look and provide some feedback, or at least poke at it. You can find all the source and preliminary documentation on GitHub: https://github.com/dschmenk/PLASMA
There is a demo disk image in the GitHub project: DEMO.0.9.PO – it is a dual booting disk for the Apple II and III. It will boot into a simple command line prompt. The commands are:
c – catalog current path
– catalog path
v – list on-line device volumes
– set prefix to path
– run PLASMA file
– run SYSTEM file (Apple II only)
There are only two sample PLASMA programs to run on this image: HELLO and TEST. Run them, as documented above, with ‘+hello’ and ‘+test’.
The HELLO module is pretty simple. The TEST module actually loads a module dependency, TESTLIB, as it runs. It is just my language test coverage module, using a bunch of different aspects of PLASMA. If you see a bunch of junk on the screen with HELLO on your Apple ][ or ][+, that means you don’t have a lower-case adapter and I haven’t forced the output on those machines to upper case yet.
So now we have the grand unifying environment for the 8 bit Apples. And it’s fast. I developed some new interpreter technology for this version: about 3 times slower than native compiled 6502, but about 10 times as dense, and code doesn’t take up precious main memory (on 128K Apple II or Apple III). You can still write ASM functions inside your PLASMA module for those times that speed is critical above all else.
David Schmidt has announced ADTPro has reached version 2.0.0
It is time for the Wide protocol to see the light of day. Version 2.0.0 has been released, and it’s a doozy (at least from the internals point of view). Many of the underlying subsystems were ripped-and-replaced, from the basic block transport to the Apple ///’s screen I/O. All with an eye towards improved performance and… finally, a file picker that lets you choose a file from whatever the host is serving.
This is a “point-oh” release in every sense of the word, so if you’re daring… go ahead and get on the bleeding edge.
Eric “Sheppy” Shepherd has released Sweet16 3.0.3. The key changes in this release are a new About box—the first portion of Sweet16 to be rewritten as Cocoa code—and the following two key bug fixes:
There are a few other changes as well, so be sure to review the release notes.
Brian Picchi (and friend Brandon Bogle) have released a new game for the Apple II series, Retro Fever. The game’s premise should be a familiar one – you’re an Apple II collector trying to obtain more items for your collection while overcoming obstacles and baddies.
Brian’s announcement is attached.
Introducing a new hi-res arcade game for your favorite old school computer. For this game I teamed up with programmer and friend Brandon Bogle of retroswitch.com (some of you may know him as the creator of the Flyer Internet Modem for the 8-bit Commodore line).
In the game you play as an Apple II enthusiast trying to add to their collection. Objectives include collecting the computers from a recycling center, fixing them in a repair shop, and protecting them from the yellowing effects of the sun! Standing in your way is an evil businessman who only wants the computers to resell on ebay for inflated prices. You’ll also need to avoid reckless drivers, overgrown lab rats, and your angry wife who wants you to sell your “junk”. This game has it all!
The disk image is 100% free so please try it out (and report any bugs!), but I’m also making a physical version available for purchase that includes the 5.25″ disk, a quality manual, and a genuine zip lock baggy. You can obtain it here: http://tanrunomad.com/official-games/
Game play video: http://www.youtube.com/watch?v=ZsnV1BGMSfY
Retro Fever will run on any Apple II with 64k memory. Keyboard and Joystick both supported. Enjoy!
Dr. Kenneth Buchholz is pleased to announce the addition of a new product library dedicated to Penguin / Polarware Software for the Apple II series of computers on www.Apple2Online.com. Working with Mark Pelczarski, founder & President of Penguin Software, the entire product line has been located, archived and made available on A2OL. Mark was able to provide non-copy protected versions of some of the earlier copy-protected offerings from Penguin, along with a never-released game (Poof!) which was the precursor for the Spy’s Demise.
In addition to the software library, we have also produced a high quality, searchable PDF of Mark’s book, Graphically Speaking. Mark was also able to provide disk listings of all of the program code appearing in the book, and it is now also available for download!
We have several of the boxes and inserts available in PDF format, and are searching missing titles so if you have any and are willing to contribute, please contact Ken.
It’s been 5 long years since the last update, but CiderPress (for Windows) finally gets some love that includes a few new features and bug fixes. In case you don’t know, CiderPress is the essential utility for working with Apple II disk images on Windows-based PCs. It supports ShrinkIt (NuFX) files, and disk images with DOS, ProDOS, Pascal, CP/M and RDOS filesystems. It can also work with .gz and .zip files. In short, it’s the Swiss Army Knife of disk image manipulation.
You can get the new version from: http://sourceforge.net/projects/ciderpress/files/CiderPress%20Executable/3.0.2/
Please note that while this is the latest release, Andy has said this is a ‘development version’ that will need to be thoroughly tested. For now, CiderPress 3.0.1 is still the ‘official’ build.
So much for my hiatus. I’ve snuck out a couple of updates. If you haven’t been keeping score since the above announcement:
A2CLOUD 1.6.2 supports PC ANSI color and graphic text using Spectrum’s ANSI online display; has better VT-100 emulation for non-ASCII characters in ProTERM and Z-Link; provides ttytter for Apple II tweeting; adds sciibin and unblu for dealing with BinSCII and Binary II files; enables 300 baud support for you Micromodem nostalgists; and adds telnet (which I hadn’t realized wasn’t in default Raspbian) for online BBS access. Update with “a2cloud-setup”.
A2SERVER 1.1.4 fixes a bug preventing network boot from working if set up with version 1.1.3 while A2CLOUD was also installed. Update with “a2server-setup”.
If you’re starting fresh, Raspple II 1.0.5 includes both of the above: http://ivanx.com/rasppleii
Thanks to Alistair, Daniel, Stephen, and others for the suggestions and bug reports that prompted the above releases.
If you want to know about future updates in real time, you should probably follow me on Twitter at @II_tweets, since that seems to be the only place I’ve been consistently announcing them.