December 24th, 2017

Open Apple #75 (October 2017) – Seth Sternberger, Class Apples, GS Graphics

We’re baaaack! Sorry for the unscheduled hiatus folks, but your intrepid hosts had some family matters to attend to. This month on Open Apple, we sit down with Seth Steinberger of 8-bit Weapon. We talk about their new album Class Apples, which was made entirely on an Apple II. Yes, every sound on the album is generated by real Apple II hardware with no add-on cards. Apple IIs can make good sound with the right software and in the hands of a talented musician.

After the amazement of Class Apples wears off, we get into Seth’s background with Apple IIs, how he got interested in electronic music, how 8-bit Weapon came to be, and where they’re headed next. We touch a little bit on his work as the main artist on the upcoming RPG Lawless Legends, and Seth explains how much better keyboards are as compared to proms. Furthermore, we all agree that the primary value of the internet is to find pictures of Devo. Michelle wasn’t able to be on the show, but you won’t want to miss the story of how she got to work with Mark Mothersbaugh.

Mike and Quinn then get into augmented reality, alternative operating systems, and of course Richard Garriot. Can’t have an Apple II show without mentioning Richard Garriot. Stay tuned to hear about accelerator control, new magazines, and making your own memory cards.

Lastly, Quinn goes deep on how to program fast graphics on the notoriously “crippled” Apple IIgs. Yes, you can do big beautiful sprites at high frame rates. Learn all about the deep dark secrets that the best games and demos used.

Help keep the Garage Giveaway running at KansasFest! Donate here to keep it a thing. It’s one of the greatest services the Apple II community has, and we’re going to lose it this year if we don’t get donations.

December 23rd, 2017

Juiced.GS Volume 22, Issue 4 now available

Juiced.GS Volume 22, Issue 4 (Dec 2017)Volume 22, Issue 4 (Dec 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped.

This issue features reviews of a2heaven’s FASTChip //e accelerator card, the Game Port Interface Board, and the book Break Out; tutorials for expanding Applesoft BASIC by creating your own ampersand commands, and for activating the Apple III’s "Satan Mode"; a look at how Kelvin Sherlock ported the ProLine BBS software to a cloud-based telnet service; and much, much more!

This is Juiced.GS‘s fourth quarterly issue of 2017, its twenty-second year in print. The complete 2017 volume is now available as a bundle for only $16. Subscriptions for 2018 are now being accepted and are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

December 13th, 2017

Oz KFest 2017 Recap

From the europlus zone:

As I’ve previously alluded to, there was an Oz KFest this year, held on Bribie Island, which is an hour’s drive north of Brisbane, Queensland. I didn’t spend the time blogging from the event as I had originally intended to (those following my Retrochallenge entries will know where my intentions sometimes end up), so rather than a series of shorter blog posts, this will be a long post covering the whole event.

Read the full recap here.

December 12th, 2017

Andy McFadden releases CiderPress v4.0.3

Andy McFadden announced today, on comp.sys.apple2, the release of version 4.0.3 of CiderPress, his (more than) disk image utility for Windows.

If you want to know more about the update, click the second link!

 

CiderPress v4.0.3 has been released.  This is functionally the same as v4.0.3-a3, but with the version number changed to make it “official”.

http://a2ciderpress.com/

https://github.com/fadden/ciderpress/releases/tag/v4.0.3

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