September 22nd, 2015

The lost Apple Logo…

Fast Company has posted an article The Lost Apple Logo You’ve Never Seen which clearly doesn’t apply to most long-term Apple II users (but maybe to most Macintosh users).

September 21st, 2015

Juiced.GS Volume 20, Issue 3 now available

Juiced.GS Volume 20, Issue 3 (Sep 2015)Volume 20, Issue 3 (Sep 2015) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. At 28 pages, this is the largest issue of Juiced.GS ever, featuring coverage of the KansasFest and Apple II Festival France conventions; Carrington Vanston’s HackFest journal; an interview with the editors of Scholastic Microzine; a breakdown of ProDOS file headers and fields; the penultimate chapter of Detective Pomme and Colonel Hexings’ latest mystery; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2015, its twentieth year in print. Subscriptions for 2015 and 2016 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

September 11th, 2015

Wayne Johnson’s Raster Blaster Reloaded available for download

I’ve spent the last few months remaking Raster Blaster from the Apple II which was a game I loved playing back at school in the day. It’s currently available for Windows, MacOSX and Android and I need to get back to finishing the Linux build which will hopefully be next week sometime.

The free download is at:

The official site is:

September 9th, 2015

John Brooks releases DiskImage Nibble Utility

Alex Lee via Facebook, posted a tweet from Rastan programmer, John Brooks (@JBrooksBSI) that he’s writing new software in order to release old software. His first offering is a “DiskImage” nibble utility, featuring:

  • Fast 3.5″ data read & head-stepping via bare-metal IWM control
  • Displays raw 3.5″ disk nibbles graphically in SHR on-the-fly
  • Breaks all known emulators :)

Get it here (800k .po disk image, zip compressed)


September 5th, 2015

UltimateMicro announces RAMFactor 4MB Expansion clone completed and shipping

UltimateMicro has finished cloning the RAMFactor 4MB Memory Expansion card and final testing of this elusive and highly sought after peripheral is underway. So far, the clone is working as expected and should be shipping VERY SOON to those who pre-ordered. Henry will be contacting those lucky people early next week. Meanwhile, here’s a pic of the card!

2015-09-04 - ReActiveMicro - RF 4Meg Expander v1.0
Click picture for LARGER view.

September 3rd, 2015

(Not So) Cheap Tunes by the French Touch

September 1st, 2015

New game play video of Lawless Legends released

September 1st, 2015

First look, IDEA2c from UltimateMicro

Some Apple IIc -=love=- from UltimateMicro’s Facebook page:

Speaking of the IDEA2c Drive (from the last post)- A proto is now assembled and being tested. We will be moving from standard chips to custom logic (CPLD). This board however is a hybrid of both designs, and will allow us to move one IC at a time in to the CPLD and continue testing to ensure we have correctly emulated the standard logic. As chips are integrated we then cut the traces on the PCB, or just remove the IC from its socket.

As you may have noticed, we have ordered this proto with a few examples of the new logo printed on it, and also the move to Altera MAX7000S CPLDs. Both items will be standard on all future projects.

The next version of this board should include a Clock and Aux RAM, however we may even see a decrease in total physical size of the board. Even the current PCB didn’t need to be as large as it is. We mainly wanted to document what the physical size limits were in case we need more room in the future.

The board will connect using the CPU and MMU sockets on the IIc or IIc+ motherboard. We did find some IIc units that had the MMU soldered to the motherboard. In this case we will offer a service to remove the MMU and add a socket.

Work continues in the ReActiveMicro, and more updates to come!

Click on picture for a MUCH LARGER view.

September 1st, 2015

The Byte Works’ Opus ][ now available from Juiced.GS

The Byte Works

SEPTEMBER 1, 2015 — LEOMINSTER, MA — Gamebits, publisher of premier Apple II magazine Juiced.GS, is proud to announce its partnership with software developer The Byte Works to sell Opus ][: The Software and Opus ][: The Source. These products, which collect the majority of The Byte Works’ products and source code, are available immediately on CD and USB and as downloadable disk images, starting at $25 each or $40 for both.

"Juiced.GS‘s collaborations with The Byte Works began when we bundled GSoft BASIC with our December 1998 issue," said magazine editor and publisher Ken Gagne. "We’re thrilled to work with Mike Westerfield to again make his programming tools accessible to the Apple II community."

"The ORCA languages, including the assembler and development environment Apple shipped as APW, have always been the most complete and widely used tools for Apple IIGS programming," said Mike Westerfield, president of The Byte Works. "They have been hard to get for a few years. I’m delighted that Gamebits is making these programs easily available again."

To commemorate this release, Gamebits has released Juiced.GS Concentrate: GSoft BASIC, a PDF that collects Eric Shepherd’s six-part programming tutorial series that was originally published in Juiced.GS from 1998 to 2000. This PDF is free when purchased with any Opus product, or it can be purchased separately, bundled with a free trial edition of GSoft BASIC, for $10.

Additionally, a related product, Juiced.GS Concentrate: Back to BASICs, has been reduced in price by 33%, from $12 to $8. A further $2 discount is applied when purchased with Juiced.GS Concentrate: GSoft BASIC.

Opus ][

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

September 1st, 2015

Open Apple #50 (August 2015) : Rebecca Heineman, Plamen’s Clones, GS/OS Updates

This month on Open Apple, we sit down with Rebecca “Burger Becky” Heineman. Becky is a legendary Apple II developer (not to mention many other platforms), and was the keynote speaker at KansasFest 2015. We discuss Becky’s KansasFest experiences then and now, how the community has changed, and what she’s up to now. She has a lot of Apple II gold archived away, and we’re starting to see more and more of it as a result of the continued warmth and friendliness of the Apple II community.

Tune in after that interview, when Quinn and Mike go on to talk about amazing Bulgarian hardware products, new ways to acquire Byteworks software, the mysteries of Double Hires graphics, and of course Halt & Catch Fire. KansasFest stories abound, Mike plugs the Apple III, and Quinn acts oblivious to Mike on the subject of Prince of Persia. Listen in awe as she tells the exact same story about Mechner’s source code, immediately after Mike says the same thing. We swear your co-hosts do listen to each other most of the time, folks.

Place your orders now for the hottest new fragrance, R3TR0: By Gagne.

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