December 29th, 2016

Bejeweled updated to v2.0, now supports Mockingboard

Jeremy Rand has updated A2Bejwld, his Apple II port of the popular puzzle game Bejeweled, to v2.0. The game, originally developed for HackFest at KansasFest 2016, now features Mockingboard support. Download the game and source code at GitHub.

Rand has also released a cc65 interface for adding Mockingboard support to your Apple II project. Check out mocklib on GitHub.

December 28th, 2016

Open Apple #66 (December 2016) : Glenda “The Atom” Adams

This month on Open Apple, we sit down with Glenda Adams, better known on the Apple II as The Atom. She was a cracker of some note back in the 1980s, and she shares great stories with us of her exploits in boot tracing, cracking, and distributing software in the glory days of the Apple II BBS scene.

We talk about the journey from programming to cracking, and back to programming again. We talk about the politics of the Apple II scene, and the unique experience of cracking software remotely. Think fixing your grandparents’ printer over the phone is hard? Trying cracking a game!

Can you deduce the release date of Fontrix by time-lining Apple II crack screens? We leave that as an exercise to the listener. Meanwhile, Glenda shares stories of porting Space Rogue, parties at Lord British’s house, and the old-school feel of early iOS development.


Open Apple podcast

December 28th, 2016

Eaten by a Grue podcast reviews Infocom games

Eaten by a Grue podcastPodcast hosts Carrington Vanston of the Retro Computing Roundtable and Kevin Savetz of ANTIC have joined forces to form a new podcast. Eaten by a Grue is a semi-monthly show in which the two co-hosts play and share their experiences with Infocom interactive fiction. The first two text adventure games they’ve played are Zork I: The Great Underground Empire and Ballyhoo, both of which were originally available for the Apple II and which can now be found in the Lost Treasures of Infocom, among other ports. Subscribe to the podcast in iTunes.

December 27th, 2016

The Caverns of Mordia re-released

The Caverns of Mordia The Caverns of MordiaThe Caverns of Mordia, an Apple II adventure game originally published in 1980, has been re-released by its author, Hans Coster. This previously unreleased version, produced in collaboration with WOzFest 5¼", adds new features, removes the original’s copy protection, and includes an updated manual. A disk image of the game and PDF of the manual can be found in the Internet Archive.

December 26th, 2016

Lon Seidman reviews the Apple IIGS

Lon Seidman, occasional sysop of the Matrix Returns BBS, recently reviewed the Apple IIGS on his popular YouTube channel. The 33-minute video covers such peripherals as the CFFA3000 and software including GS/OS, HyperStudio, Arkanoid II, and California Games.

Unfortunately, the Apple IIGS nearly went up in flames during the shoot, resulting in this "yule log".

(Full disclosure: The author of this post backs Lon Seidman on Patreon.)

December 23rd, 2016

Add a little Apple II to your holiday cheer!

From Gizmodo, someone made this appetizing gingerbread Apple II:

Gingerbread Apple II

Check out all the sugary goodness at this Imgur gallery.

December 22nd, 2016

Juiced.GS Volume 21, Issue 4 now available

Juiced.GS Volume 21, Issue 4 (Dec 2016)Volume 21, Issue 4 (Dec 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of Apple II Festival France; an interview with Italian programmer Daniele Liverani; reviews of the 4soniq sound card from Manila Gear, the classic stealth game Castle Wolfenstein, and a stage production based on The Oregon Trail; a tutorial for finding and interviewing historical figures in the computer industry; a guide to buying and selling on eBay; a day in the life of an Apple II consultant; and much, much more!

This is Juiced.GS‘s fourth quarterly issue of 2016, its twenty-first year in print. The complete 2016 volume is now available as a bundle. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

December 11th, 2016

Apple IIc RamExpress II+ now available

The RamExpress II+ Memory Expansion Card adds extra random-access memory (RAM) and Real time clock to your Apple IIc computer. The standard memory expansion card comes with 1024K (1Megabyte) RAM.

It is now available for $69.99 through a2heaven.com. Shipping is free.

RAM Express IIc

December 6th, 2016

Open Apple #65 (November 2016) : Alex Lee, What Is The Apple IIgs?

This month on Open Apple, we sit down with Alex Lee, purveyor of the canonical IIgs reference site What Is The Apple IIgs? We talk about what it was like being one of the brave few with this machine, and that feeling of living in a secret world of incredible graphics and sound that nobody else seemed to know about.

Alex walks us through the history of IIgs emulators, and all the ways that the IIgs Finder was actually better than the Mac. He also talks about the legal challenges of running an archive site like this, which luckily are not too serious for this obscure machine. We finish up with talk of the future of the site, and the difficulty of finding some really rare software packages- help contribute content!

Alex is also working on an Apple IIgs coffee table book. Help encourage him to finish it, because we all want to buy it very very badly. Just saying.

Keep listening, because you won’t want to miss Alex casually dropping the phrase “Late nineties and early naughties” in his charming Australian accent. Tune in as well to pine along with Quinn for the never-to-be Ultima VI.

Our apologies for this episode being a bit late. Combinations of illness, holiday commitments, and technical difficulties all conspired against us this month.


Open Apple podcast

November 12th, 2016

Simulating a Burroughs 220 on your Apple II

If you ever wanted to simulate a Burroughs 220 vacuum tube computer on your Apple II, rejoice! Those lucky enough to be at KansasFest this past July had the opportunity to check out Michael J. Mahon’s preliminary work on his B220SIM. Functional but limited at the time, B220SIM aimed to show off the state of the computing art, circa 1955. Now, Mahon has announced that his simulator is nearly complete and you can try out the fruit of his programming labor at his website.

burroughs220

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