Mark Lemmert of 6502 Workshop recently blogged about the current development status of Nox Archaist, the upcoming 8-bit tile-based RPG, and what the game will be like when it launches later this year.

The post includes a discussion of the tone of the game, a preview of a few villains players can expect to encounter in the adventure and details on expected combat system mechanics. Some highlights:

  • The game engine is approximately 75% complete
  • Programming for the combat system is about 50% done
  • Players will be able to:
    • Place spell casters and archers behind fighters
    • Select a specific mob target for each player attack
    • Aim area of effect spells at large groups of mobs
    • Collaborate between thief/assassin and fighter types for increased critical hit chances
  • Nox Archaist will be a fairly dark game, featuring such foes as demon lords and death knights
  • Characters will be able to choose separate armor to protect their head, torso, feet, and hands
  • Dungeon graphics are being designed by Hollywood animation artists Bill Giggie and Robert Padovan
  • Gameplay will be balanced between combat and non-combat activities

For a more in-depth preview of this game, read the entire blog post.

Editor & publisher of Juiced.GS, the Apple II community's longest-running print publication dedicated to the Apple II; co-host of the Star Trek podcast Transporter Lock; digital nomad at Roadbits.