Wizardry, the seminal computer role-playing game (CRPG) by Robert Woodhead and Andrew C. Greenberg that was first published for the Apple II by Sir-Tech in 1981, has received a comprehensive fan update.

Wizardry v3.0 features more than a hundred database and code fixes and enhancements, including adding the display of hit probabilities, restoring access to hidden rooms, removing the “Bishop bug”, disabling spellcasting during surprise rounds, correcting typos, adding ProDOS compatibility, and more.

Wizardry v3.0 can be downloaded from the Wizardry fan page, which also has a player’s guide, spellcasting index, Pascal code, and more.

This release has been a group effort to which many people have contributed, including qkumba, Denis Molony, DDG Ahab, Chris Torrence, Thomas W. Ewers, and more. The work was spearheaded by Eric Labelle, aka Snafaru, who wrote an in-depth article about the project for the latest issue of Juiced.GS.

Ken Gagne

Editor & publisher of Juiced.GS, the Apple II community's longest-running print publication dedicated to the Apple II; co-host of the Star Trek podcast Transporter Lock; digital nomad at Roadbits.