December 22nd, 2016

Juiced.GS Volume 21, Issue 4 now available

Juiced.GS Volume 21, Issue 4 (Dec 2016)Volume 21, Issue 4 (Dec 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of Apple II Festival France; an interview with Italian programmer Daniele Liverani; reviews of the 4soniq sound card from Manila Gear, the classic stealth game Castle Wolfenstein, and a stage production based on The Oregon Trail; a tutorial for finding and interviewing historical figures in the computer industry; a guide to buying and selling on eBay; a day in the life of an Apple II consultant; and much, much more!

This is Juiced.GS‘s fourth quarterly issue of 2016, its twenty-first year in print. The complete 2016 volume is now available as a bundle. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 17th, 2016

Juiced.GS Volume 21, Issue 2 now available

Juiced.GS Volume 21, Issue 2 (June 2016)Volume 21, Issue 2 (Jun 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for Apple IIGS ROM 3; David Schmenk’s tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin’s detailed analysis of mice bearing the M0100 model number; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

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