December 26th, 2019

Juiced.GS Volume 24, Issue 4 now available

Juiced.GS Volume 24, Issue 4 (December 2019)Volume 24, Issue 4 (December 2019) of Juiced.GS, the longest-running Apple II publication in print, has now shipped.

This issue features profiles of women in gaming; an interview with Dave Vernier of Vernier Software & Technology; a smackdown of 16-bit BASICs; a look at lasers powered by the Apple II; and much, much more!

This is Juiced.GS‘s fourth quarterly issue of 2019, its twenty-fourth year in print. Subscriptions for 2020 are available for $20 each for United States customers, $25 for readers in Canada and Mexico, and $28 for international customers.

June 26th, 2019

Juiced.GS Volume 24, Issue 2 now available

Juiced.GS Volume 24, Issue 2 (June 2019)Volume 24, Issue 2 (June 2019) of Juiced.GS, the longest-running Apple II publication in print, has now shipped.

This issue features a look at PLATO, a 1960s mainframe program being used to create a modern online retrocomputing community; a comparison of BASIC alternatives to Applesoft; reflections on an interview with Steve Meretzky of Infocom fame; a tutorial for converting MP3s to Apple IIGS rSound format; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2019, its twenty-fourth year in print. Subscriptions for 2019 are available for $20 each for United States customers, $25 for readers in Canada and Mexico, and $28 for international customers.

September 23rd, 2017

Juiced.GS Volume 22, Issue 3 now available

Juiced.GS Volume 22, Issue 3 (Sep 2017)Volume 22, Issue 3 (Sep 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped.

This issue features Charles Mangin’s coverage of KansasFest 2017; an interview with Sean Fahey of the Garage Giveaway; an overview of ampersand programming packages for Applesoft BASIC; reviews of Alien Downpour and Cyber Jack; a behind-the-scenes look at Fujirun, Rob McMullen’s winning HackFest entry; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2017, its twenty-second year in print. Subscriptions for 2017 and 2018 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 27th, 2014

Juiced.GS Volume 19, Issue 2 now available

Juiced.GS Volume 19, Issue 2 (Jun 2014)Volume 19, Issue 2 (June 2014) of Juiced.GS, the longest-running Apple II publication in print, has been mailed to all subscribers. This issue features a celebration of the BASIC programming language’s fiftieth birthday; an interview with programmer Ron Graff; Charles Mangin’s introduction to using 3D printers to create Apple II parts; a behind-the-scenes look at how ADTPro accomplishes bootstrapping; reviews of the book Vintage Game Consoles and the chiptune documentaries Reformat the Planet and Europe in 8 Bits; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2014. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

May 2nd, 2014

Woz recounts writing Integer BASIC

BASIC, that simple language that was an integral part of the Apple II experience for so many fans, turns 50 this month and to help celebrate, Woz has contributed a nice little memoir about how he wrote Integer BASIC from scratch.

 



October 3rd, 2011

Open Apple Podcast #8 released

This month in Open Apple, our intrepid co-hosts chat with Kelvin Sherlock, prolific Apple II programmer of GShisen, Silver Platter, ProFUSE, and more. Ken builds the suspense before revealing the identity of KansasFest 2012’s keynote speaker before we look at the latest Kickstarter fundraising projects that appeal to Apple II users. We ask ourselves, “Why are Apple II users different?” when sharing knowledge, products, and magazines. On eBay, we’re looking at soundtracks, CP/M cards, compression software, and defunct user group newsletters, before engaging in a smackdown of BASIC programming languages. Finally, we enjoy classic Apple II games on iOS and challenge Kelvin to explain why we can’t port Portal to the 6502.

July 15th, 2008

Reconstructing Apple-1 BASIC

Michael Steil has produced what he calls “the first confirmed perfect dump of the 4096 bytes” that constituted the BASIC that shipped with the original Apple-1 computer. This software was recovered after Steil received a copy — in MP3 format. From his blog:

The Apple I is extremely rare. Only 200 were built, and less than 100 are believed to be in existence … The cassettes are even rarer, as not every Apple I came with one. There has not been a dump of the tape until 2002, when Achim Breidenbach of Boinx Software got an MP3 recording of an original Apple 1 BASIC tape … [and] managed to decode it by writing a program — in GFA BASIC on an Atari ST.

Hat tips to TUAW and 9 to 5 Mac.

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