The creator of Prince of Persia and Karateka has written a graphic novel illustrating themes in three generations of his family.
Juiced.GS Volume 18, Issue 1 now available
Volume 18, Issue 1 (March 2013) of Juiced.GS, the longest-running Apple II publication in print, has been mailed to all subscribers. This issue features a tutorial for using the Raspberry Pi computer to add a network-attached storage (NAS) drive to the Apple II; an interview with Apple II historian and soon-to-be published author Dr. Steve […]
Prince of Persia source code posted
Want a peek at the recently-rescued Prince of Persia source code? Head on over to Github, where Jordan Mechner has posted it. Download a copy and peruse at your leisure! The posting includes the original source, the disk routines, and Br0derbundâ€™s disk protection routines.
BREAKING: Prince of Persia source code rescued!
According to this tweet from Jordan Mechner, the Prince of Persia source code has been successfully recovered!
Prince of Persia source code rescue
The attempt to rescue the Apple II Prince of Persia source code from Jordan Mechner’s original diskettes is scheduled to happen today. Â Digital archivist and indy doc filmmaker extraordinaireÂ Jason Scott volunteered to fly out to California today to make the magic, and also conscriptedÂ 16sector’s Tony Diaz to assist. Â You can read up on the background […]
Open Apple podcast #14 (April 2012) now available
The April 2012 episode of Open Apple, the Apple II communityâ€™s only co-hosted podcast, is now available. This month, our hosts chat with world video game record holder and Apple II game critic Brian Picchi, whose YouTube channel showcases the best and worst of Apple II entertainment. It’s a good time to be a convention-goer: […]
Prince of Persia source code found
Jordan Mechner announced on his blog today that after years of searching, the original Apple II source code for Prince of Persia has finally been located. You can read the details of the discovery here.
John Romero’s fan letter to Jordan Mechner published
Before John Romero became an epic game developer and all around awesome guy, he was a kid. Â “A very smart kid,” asÂ Kotaku’s Stephen Totilo puts it. Â He was also a gamer who loved what he played and wasn’t afraid to let developers know it. Â InÂ this letter from 1985, published yesterday by Kotaku, a young Romero […]