June 15th, 2017

Juiced.GS Volume 22, Issue 2 now available

Juiced.GS Volume 22, Issue 2 (Jun 2017)Volume 22, Issue 2 (Jun 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features Ninjaforce’s first-hand account of the Revision demoparty; Mike Whalen’s tutorial for hosting a telnet BBS; behind-the-scenes looks at Kelvin Sherlock’s Golden Gate and the projectile animations of Nox Archaist; reviews of a2heaven’s 8MBRAM/ROM card and Richard Garriott’s Explore/Create memoir; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2017, its twenty-second year in print. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 1st, 2017

Golden Gate compatibility layer by Kelvin Sherlock now available from Juiced.GS

Gamebits, the publisher of Apple II magazine Juiced.GS, announces its partnership with software developer Kelvin Sherlock to distribute his newest product. Golden Gate is a compatibility layer that allows modern computers to run ORCA and GNO/ME shell programs as if they were native. With Golden Gate, programmers can engage in cross-platform development of Apple IIgs applications in an IDE such as Xcode, or any other Windows, macOS, or Linux text editor.

"I’m excited to work with Juiced.GS to bring modern development amenities to the Apple II," said Sherlock. "Gamebits demonstrated its commitment to supporting Apple II programmers when it made The Byte Works’ Opus products available. Carrying Golden Gate in the same store was a natural fit."

"Juiced.GS has been covering Apple II software development for over two decades," said Ken Gagne, the magazine’s editor and publisher. "It’s an honor for us to share the tools for developing the next generation of software. I look forward to featuring Golden Gate-developed tools in future issues of Juiced.GS!"

Golden Gate is available immediately for $10 and includes macOS and Windows installers, documentation, source code, and future updates. Read Sherlock’s behind-the-scenes look at the development of Golden Gate in the June 2017 issue of Juiced.GS.


Kelvin Sherlock is the creator of many games and utilities for multiple operating systems, including GShisen, Silver Platter, and PNG Floyd for the Apple IIgs; Shrink-Fit X and ProFUSE for Mac OS X; and iShisen for iOS. Learn more about Golden Gate at Sherlock’s website.

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

March 1st, 2017

Juiced.GS Volume 22, Issue 1 now available

Juiced.GS Volume 22, Issue 1 (Mar 2017)Volume 22, Issue 1 (Mar 2017) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features a tutorial for telnetting to bulletin board systems from your Apple II; reviews of the AP40 wireless Bluetooth game controller and the Floppy Emu storage device; an interview with Joe Santulli, co-founder of the National Videogame Museum of Frisco, Texas; a behind-the-scenes look at ProRWTS, the filesystem controller by Peter Ferrie being used in the game Nox Archaist; and much, much more!

This is Juiced.GS‘s first quarterly issue of 2017, its twenty-second year in print. The complete 2016 volume is now available as a bundle. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

December 22nd, 2016

Juiced.GS Volume 21, Issue 4 now available

Juiced.GS Volume 21, Issue 4 (Dec 2016)Volume 21, Issue 4 (Dec 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of Apple II Festival France; an interview with Italian programmer Daniele Liverani; reviews of the 4soniq sound card from Manila Gear, the classic stealth game Castle Wolfenstein, and a stage production based on The Oregon Trail; a tutorial for finding and interviewing historical figures in the computer industry; a guide to buying and selling on eBay; a day in the life of an Apple II consultant; and much, much more!

This is Juiced.GS‘s fourth quarterly issue of 2016, its twenty-first year in print. The complete 2016 volume is now available as a bundle. Subscriptions for 2017 are $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

September 28th, 2016

Juiced.GS Volume 21, Issue 3 now available

Juiced.GS Volume 21, Issue 3 (Sep 2016)Volume 21, Issue 3 (Sep 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features Carrington Vanston’s coverage of KansasFest 2016; an interview with John Brooks of ProDOS v2.4; behind the scenes with the programmers of Nox Archaist and Kaverns of Kfest; reviews of the 4play multiplayer expansion card and the Oregon Trail card game; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 and 2017 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 17th, 2016

Juiced.GS Volume 21, Issue 2 now available

Juiced.GS Volume 21, Issue 2 (June 2016)Volume 21, Issue 2 (Jun 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for Apple IIGS ROM 3; David Schmenk’s tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin’s detailed analysis of mice bearing the M0100 model number; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

March 26th, 2016

Juiced.GS Volume 21, Issue 1 now available

Juiced.GS Volume 21, Issue 1 (March 2016)Volume 21, Issue 1 (Mar 2016) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features a behind-the-scenes look by Ian Johnson at his work bringing Japanese language support to the Apple IIGS; an interview with Jimmy Maher of The Digital Antiquarian; David Schmenk’s introductory tutorial for programming in PLASMA; a review of Aaron Sorkin’s Steve Jobs film; a reflection on lessons learned using the Apple II in a modern high-school classroom; and much, much more!

This is Juiced.GS‘s first quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

December 31st, 2015

Juiced.GS Volume 20, Issue 4 now available

Juiced.GS Volume 20, Issue 3 (Sep 2015)Volume 20, Issue 4 (Dec 2015) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features a review of the Uthernet II networking card; an interview with anonymous cracker 4am; Lucia Grossberger Morales’ recounting of her collaboration with Bob Bishop and the creation of SpaceLace; an examination of how ProDOS deletes and undeletes files; the shocking conclusion to Detective Pomme and Colonel Hexings’ latest mystery; and much, much more — including a 5.25" floppy disk with some special surprises!

This is Juiced.GS‘s fourth quarterly issue of 2015, its twentieth year in print. The collected 2015 volume is now available at a discounted price. Subscriptions for 2016 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

September 21st, 2015

Juiced.GS Volume 20, Issue 3 now available

Juiced.GS Volume 20, Issue 3 (Sep 2015)Volume 20, Issue 3 (Sep 2015) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. At 28 pages, this is the largest issue of Juiced.GS ever, featuring coverage of the KansasFest and Apple II Festival France conventions; Carrington Vanston’s HackFest journal; an interview with the editors of Scholastic Microzine; a breakdown of ProDOS file headers and fields; the penultimate chapter of Detective Pomme and Colonel Hexings’ latest mystery; and much, much more!

This is Juiced.GS‘s third quarterly issue of 2015, its twentieth year in print. Subscriptions for 2015 and 2016 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

September 1st, 2015

The Byte Works’ Opus ][ now available from Juiced.GS

The Byte Works

SEPTEMBER 1, 2015 — LEOMINSTER, MA — Gamebits, publisher of premier Apple II magazine Juiced.GS, is proud to announce its partnership with software developer The Byte Works to sell Opus ][: The Software and Opus ][: The Source. These products, which collect the majority of The Byte Works’ products and source code, are available immediately on CD and USB and as downloadable disk images, starting at $25 each or $40 for both.

"Juiced.GS‘s collaborations with The Byte Works began when we bundled GSoft BASIC with our December 1998 issue," said magazine editor and publisher Ken Gagne. "We’re thrilled to work with Mike Westerfield to again make his programming tools accessible to the Apple II community."

"The ORCA languages, including the assembler and development environment Apple shipped as APW, have always been the most complete and widely used tools for Apple IIGS programming," said Mike Westerfield, president of The Byte Works. "They have been hard to get for a few years. I’m delighted that Gamebits is making these programs easily available again."

To commemorate this release, Gamebits has released Juiced.GS Concentrate: GSoft BASIC, a PDF that collects Eric Shepherd’s six-part programming tutorial series that was originally published in Juiced.GS from 1998 to 2000. This PDF is free when purchased with any Opus product, or it can be purchased separately, bundled with a free trial edition of GSoft BASIC, for $10.

Additionally, a related product, Juiced.GS Concentrate: Back to BASICs, has been reduced in price by 33%, from $12 to $8. A further $2 discount is applied when purchased with Juiced.GS Concentrate: GSoft BASIC.

Opus ][

Juiced.GS is the longest-running and last remaining print publication dedicated to the Apple II. Subscriptions are available at $19 for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers. Receive news and updates about Juiced.GS by signing up for our email list or following us on Facebook or Google+.

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