June 17th, 2016

Juiced.GS Volume 21, Issue 2 now available

Juiced.GS Volume 21, Issue 2 (June 2016)Volume 21, Issue 2 (Jun 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for Apple IIGS ROM 3; David Schmenk’s tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin’s detailed analysis of mice bearing the M0100 model number; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

June 27th, 2015

Juiced.GS Volume 20, Issue 2 now available

Juiced.GS Volume 20, Issue 2 (Jun 2015)Volume 20, Issue 2 (Jun 2015) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features reviews of Ninjaforce’s KABOOM and GGLABS’ RAMGS card; coverage of Oz KFest; a breakdown of how ProDOS formats disks and stores and manages files; a deepening mystery with Det. Pomme and Col. Hexings; reflections on the Apple II community’s best years from its developers, publishers, and artists; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2015, its twentieth year in print. Subscriptions for 2015 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers, with several free sample issues available as PDFs.

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