March 4th, 2019

Nox Archaist Kickstarter: May 2nd

6502 Workshop is launching a Kickstarter campaign on May 2, 2019 to produce a collector’s edition of Nox Archaist!

Pledge rewards will include lots of cool feelies with professional artwork, such as:

  • Full color collector’s game box
  • Cloth map
  • Printed manual
  • Unique game artifacts
  • 5.25″ Floppy disks and a USB stick for emulators
Nox Archaist box art

Their goal is to give you the experience of buying a game off the shelf of your local computer store in the late 80s, and also give you the chance to be involved in the game design and success of a modern Apple II game!

UPDATE: This Kickstarter is now live!
September 19th, 2017

Nox Archaist Kickstarter is Live!

6502 Workshop announced today that their Kickstarter Campaign for Nox Archaist has been launched!

Nox Archaist’s Kickstarter Collector’s Edition recaptures the immersive 8-bit RPG experience of the 1980s with its full color game box stuffed with feelies including fabric map, printed manual, and game artifacts – all with custom, professional artwork.

Listen to this episode of the Open Apple podcast, or watch this Assembly Lines video interview on YouTube to learn more and click here to back Nox Archaist today and help make this project a reality!

September 19th, 2017

Open Apple #74 (September 2017) – Mark Lemmert, Nox Archaist Kickstarter, Fake Quinn, and Softalk #5

This month on Open Apple, the part of Quinn Dunki is played by RCR Podcast co-host Carrington “Fake Quinn” Vanston. A post-KansasFest Mark Lemmert of 6502 Workshop returns to the show to promote the new Nox Archaist Kickstarter. You should contribute because it’s awesome to support those still developing for the Apple II and not just because you get cool stuff when you do (though that’s a thing that happens too!).

There’s lots of news to cover and Carrington has opinions on all of it. Only on Open Apple can you hear him trash clones, accelerators, ProDOS, retro BBSes, and a random assortment of other topics! Fun for the whole family! We also chat about Apple II music and there’s general confusion about Australian Apple II conferences (when is there not on Open Apple?)

eBay isn’t talked about (because we don’t talk about eBay) and we deconstruct Softalk #5.

September 26th, 2016

Analogue and 8Bitdo to bring wireless gaming to Apple II

Gizmodo brings us news that a wireless gaming controller is being developed for the Apple II. Check out all the juicy details here and then head to their Kickstarter to get in early on the action.

March 11th, 2013

$10,000 copies of Akalabeth go quickly

Lord British’s return to Britannia is old news – Richard Garriott’s Kickstarter to fund his new game, Shroud of the Avatar, is already up to more than 75% of its stated goal of $1 million – but did you know that pledging at the “Lord of the Manor” level, a $10,000 donation, would have secured for yourself a copy of Garriott’s original game, Akalabeth?

What differentiates this perk from the high-priced copies that occasionally show up on eBay, is that these have been assembled from Garriott’s private stash of left-over parts from when he was originally selling ziploc-bagged copies at his local software store.  Unfortunately, all 10 backer spots at that level have sold already (the Kickstarter launched just three days ago) so if you missed out, you’ll just have to dream about what might have been.

You can read all details at this Wired article.  Is a hand-assembled copy of the original Ultima game worth $10,000?  It was to a few eager fans.

April 17th, 2012

Wasteland 2 Kickstarter raises nearly $3 million

Brian Fargo’s Wasteland 2 Kickstarter project closed this morning with a final tally of $2,933,197 pledged from 61,289 backers.  That’s more than triple the original funding goal of $900,000.

March 14th, 2012

Wasteland 2 Kickstarter Launched

Last month, A2Central brought you the news that Brian Fargo, the creative force behind the original Wasteland, was considering a sequel for modern platforms and was looking at Kickstarter to crowd-source funding for the project.  The Wasteland 2 Kickstarter campaign, which is seeking $900,000 in pledged funds by April 17, 2012, went live yesterday and as of this post, has already exceeded $730,000.  A this rate, Fargo should have plenty of funding to get Wasteland 2 into development.

From the Kickstarter description:

“Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition.”

Additionally, Fargo has been hard at work to get the proverbial band back together, enlisting original Wasteland primary designers Alan Pavlish and Mike Stackpole, and pursing other original team members to participate in the sequel.

To read more about the project (and maybe make a contribution), visit the Wasteland 2 Kickstarter page here.  You can also follow Brian on Twitter for more immediate updates.

 

(HT to Ken Gagne).

October 3rd, 2011

Open Apple Podcast #8 released

This month in Open Apple, our intrepid co-hosts chat with Kelvin Sherlock, prolific Apple II programmer of GShisen, Silver Platter, ProFUSE, and more. Ken builds the suspense before revealing the identity of KansasFest 2012’s keynote speaker before we look at the latest Kickstarter fundraising projects that appeal to Apple II users. We ask ourselves, “Why are Apple II users different?” when sharing knowledge, products, and magazines. On eBay, we’re looking at soundtracks, CP/M cards, compression software, and defunct user group newsletters, before engaging in a smackdown of BASIC programming languages. Finally, we enjoy classic Apple II games on iOS and challenge Kelvin to explain why we can’t port Portal to the 6502.

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