June 17th, 2016

Juiced.GS Volume 21, Issue 2 now available

Juiced.GS Volume 21, Issue 2 (June 2016)Volume 21, Issue 2 (Jun 2016) of Juiced.GS, the longest-running Apple II publication in print, has now shipped. This issue features coverage of WOzFest ///, where the 4play and 4soniq cards were revealed alongside an updated version of KABOOM!; reviews of the 1983 game Dino Eggs and its 2016 sequel, Dino Eggs: Rebirth; a review of Tulip House’s VGA Adapter for Apple IIGS ROM 3; David Schmenk’s tutorial on creating an auto-updating chat client using PLASMA and Python; Charles Mangin’s detailed analysis of mice bearing the M0100 model number; and much, much more!

This is Juiced.GS‘s second quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 are available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

March 26th, 2016

Juiced.GS Volume 21, Issue 1 now available

Juiced.GS Volume 21, Issue 1 (March 2016)Volume 21, Issue 1 (Mar 2016) of Juiced.GS, the longest-running Apple II publication in print, is now arriving in subscribers’ mailboxes. This issue features a behind-the-scenes look by Ian Johnson at his work bringing Japanese language support to the Apple IIGS; an interview with Jimmy Maher of The Digital Antiquarian; David Schmenk’s introductory tutorial for programming in PLASMA; a review of Aaron Sorkin’s Steve Jobs film; a reflection on lessons learned using the Apple II in a modern high-school classroom; and much, much more!

This is Juiced.GS‘s first quarterly issue of 2016, its twenty-first year in print. Subscriptions for 2016 are also available at $19 each for United States customers, $24 for readers in Canada and Mexico, and $27 for international customers.

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