Posted inProduct News, Software

Brutal Deluxe Software releases Window Capture

*Paris, Nov. 19, 2012* Brutal Deluxe Software releases WindowCapture. It is a utility focused on screen capture. It has been designed to help in Graphic Resources catching (backgrounds, sprites, animations, palettes…) from games running under emulators. Unlike Windows native Screenshot functionality (PrintScreen key), WindowCapture captures only the content of a window (not the whole screen) […]

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Eamon #255 announced

An announcement has been made over at the Eamon Adventurer’s Guild Online blog regarding Eamon Adventure #255: Tenement of the Damned: I’m very happy to announce that Eamon #255 “Tenement of the Damned” has been completed.  Frank Black was able to recover the entirety of the French program and I, in turn, translated it into […]

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Brutal Deluxe is fEDD up!

October 1st, 2012 – Antoine Vignau and Olivier Zardini, founders of Brutal Deluxe Software, are proud to introduce their newest software to the Apple II community.  “I’m fEDD up” is Brutal Deluxe’s second answer to nowadays preservation of 5.25″ diskettes on the Apple II. Its main features are: Essential Data Duplicator compatible If Utilico Microware’s […]

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Eamon Deluxe 5.0 released

Frank Black today released Eamon Deluxe 5.0:  Eamon Deluxe is an enhanced and expanded variation of the classic Eamon gaming system. With the release of version 5.0, Eamon Deluxe features cross-platform portability and an alternate accessibility mode for disabled or vision impaired users. The Eamon Deluxe adventure library includes a growing selection of original adventures […]

Posted inProduct News, Programming, Software

PLASMA – Proto Language Assembler for Apple

David Schmenk today introduced PLASMA.  According to David’s write-up, “PLASMA is a combination of virtual machine and assembler/compiler matched closely to the 6502 architecture.  It is an attempt to satisfy a few challenges surrounding code size, efficient execution, small runtime and fast just-in-time compilation.  By architecting a unique bytecode that maps nearly one-to-one to the […]

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David Schmidt releases KEGS emulator derivative GSport 0.2

To quote David: “If you haven’t seen GSport before, it is a derivative of Kent Dickey’s KEGS Apple IIgs emulator.  Virtual printer support from Chris Mason (now with plain text output!) and Uthernet emulation from Glenn Jones are the big-ticket improvements over that code base, along with other contributions gathered up from several other KEGS […]