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” data-image-caption=”<p>Juiced.GS Volume 23, Issue 2 (June 2018)</p>
” data-medium-file=”https://a2central.com/wp-content/uploads/2018/06/v23i2-232×300.jpg” data-large-file=”https://a2central.com/wp-content/uploads/2018/06/v23i2.jpg” decoding=”async” loading=”lazy” src=”https://a2central.com/wp-content/uploads/sites/3/2018/09/v23i3.jpg?resize=125%2C162&ssl=1″ alt=”Juiced.GS Volume 23, Issue 3 (September 2018)” width=”125″ height=”162″ class=”size-medium wp-image-7723″ align=”right” data-recalc-dims=”1″></a>Volume 23, Issue 3 (Sep 2018) of <a href=)
This issue features coverage of two events: KansasFest 2018 and the Fourth Annual Oregon Trail Game 5K; reviews of two books: Tome of Copy Protection and A History of Video Games in 64 Objects; how to program for Applied Engineering’s Phasor sound card; a behind-the-scenes look at HackFest winning entry Rush; and much, much more!
This is Juiced.GS‘s third quarterly issue of 2018, its twenty-third year in print. Subscriptions for 2019 are available for $20 each for United States customers, $25 for readers in Canada and Mexico, and $28 for international customers.

