Over at comp.sys.apple2, an extensive message detailing the disassembly of Richard Garriott’s Ultima 1 has been posted.  It’s a great read and definitely worth checking out if you’re at all interested in Ultima, game programming or just Apple II programming in general.  Check it out here.
Games
Jordan Mechner’s Deathbounce released
Before Prince of Persia, before even Karateka propelled him to game developer stardom, Jordan Mechner wrote Deathbounce — a game similar (maybe too similar) to the arcade smash-hit Asteroids.
John Romero’s fan letter to Jordan Mechner published
Before John Romero became an epic game developer and all around awesome guy, he was a kid.  “A very smart kid,” as Kotaku’s Stephen Totilo puts it.  He was also a gamer who loved what he played and wasn’t afraid to let developers know it.  In this letter from 1985, published yesterday by Kotaku, a young Romero […]
Second Life on the Apple II
Joshua Bell, an employee of Linden Lab, creators of the virtual world Second Life, has posted to YouTube a demonstration of a program he’s written that streams video from a Windows machine to an Apple IIc. The specific program he’s streaming is Second Life, which appears on the Apple II monitor shortly after its original […]
Tom Bombem game available for Apple IIe
Vince Weaver’s space shooter Tom Bombem for the Apple IIe is the culmination of his 25 year dream to write a playable game. It features joystick/paddle support, hi-score, scrolling background and an ending cut-scene.

