</p>
” data-image-caption=”<p>Juiced.GS Volume 25, Issue 1 (March 2020)</p>
” data-medium-file=”https://a2central.com/wp-content/uploads/2020/03/v25i1-232×300.jpg” data-large-file=”https://a2central.com/wp-content/uploads/2020/03/v25i1.jpg?resize=125%2C162&ssl=1″ decoding=”async” loading=”lazy” src=”https://a2central.com/wp-content/uploads/2020/03/v25i1.jpg?resize=125%2C162&ssl=1″ alt=”Juiced.GS Volume 25, Issue 1 (March 2020)” class=”size-medium wp-image-7916″ srcset=”https://a2central.com/wp-content/uploads/2020/03/v25i1.jpg?w=612&ssl=1 612w, https://a2central.com/wp-content/uploads/2020/03/v25i1.jpg?resize=232%2C300&ssl=1 232w, https://a2central.com/wp-content/uploads/2020/03/v25i1.jpg?resize=400%2C518&ssl=1 400w” sizes=”(max-width: 125px) 100vw, 125px” data-recalc-dims=”1″ width=”125″ height=”162″ align=”right”></a>Volume 25, Issue 1 (March 2020) of <a href=)
This issue features an inside look at Vince Weaver’s demakes of modern games onto the 8-bit Apple II; Jay Graham’s roundup of Z80 hardware and software; Ivan Drucker’s tutorial for relocatable machine language; a review of the book Cult of Mac, Second Edition; the debut of the Scantastix archival project; and much, much more!
This is Juiced.GS‘s first quarterly issue of 2020, its twenty-fifth year in print. Subscriptions for 2020 are available for $20 each for United States customers, $25 for readers in Canada and Mexico, and $28 for international customers.

